Oct
2026
feature
Bring your homebrew rules
Agree on homebrew rules with your Dungeon Master during play, whether it's a custom subclass, a species from outside the rulebook, or a ruling for the whole table, and they hold for the rest of the campaign. Rules for the table appear on the campaign page, and your hero's appear on their character sheet. Ask the DM whenever you want to change one.
Oct
2026
fix
Leveling up keeps you healthy
Your current hit points now rise along with your maximum when you level up, so a hero at full health stays at full health.
Oct
2026
feature
Speak your turn
Say your action out loud instead of typing it. Click the mic on desktop, or hold Send on your phone. Your words land in the message box so you can tidy them up before sending. Works in Chrome, Edge, and Safari.
Oct
2026
improvement
Dress your hero properly
Clothes and robes, gloves and bracers, and belts now have their own equipment slots, and a wizard's staff can be held and swung like the quarterstaff it is. Empty slots show painted artwork, so it is easy to see what your hero still needs.
Oct
2026
improvement
A DM with a longer memory
The Dungeon Master keeps a firmer grip on where a long campaign has been and where it is going. The deeds your party has already accomplished stay accomplished, story arcs build toward their payoff, and your journal now shows recently finished quests alongside the open ones.
Oct
2026
improvement
Fresh names for new faces
The people you meet have more varied names, so a new acquaintance is less likely to sound like someone from your last adventure.
Oct
2026
improvement
Tablet-friendly table
Tablets now get the touch-friendly layout from the mobile overhaul, giving the story more room on screen, along with layout fixes for phones.
Oct
2026
fix
Hear the DM on iPhone and iPad
If your iPhone or iPad stops narration from starting on its own, a Tap to hear button now appears so you never miss the Dungeon Master's voice.
Oct
2026
feature
Party chat and solo notes
Chat with your party or keep notes during solo adventures, without advancing the story.
Oct
2026
improvement
UI overhaul for mobile
Refreshed layouts and navigation make TableForge more comfortable to use on your phone, with improvements for desktop players too.
Oct
2026
improvement
Easier character creation
A clearer character creation flow makes it easier to build your hero on desktop and mobile.
Oct
2026
improvement
Clearer rolls and rewards
Updated visuals and sound effects make dice rolls, accomplishments, and earned rewards easier to follow and more satisfying.
Oct
2026
improvement
Easier to pick up where you left off
Session recaps and clearer progress displays help you find your place when you return to an adventure.
Oct
2026
fix
Mobile audio improvements
Improved music volume controls and playback on iPhone and iPad, with a quieter default volume.
Sep
2026
improvement
More control over the details of your hero
More portrait choices and clearer character creation make it easier to shape a hero who feels like yours. You have more room to choose their look and review the details that define their appearance, whether you are creating someone new or refining a familiar face.
Sep
2026
improvement
A story that holds together
The Dungeon Master keeps better track of the people you meet and the things you carry. Familiar faces remain more consistent, new acquaintances are easier to tell apart, and your possessions better reflect what happened along the way. The details of your adventure have a more dependable place in its story.
Sep
2026
improvement
A smoother experience at the table
The journey between places flows more naturally, and the play screen makes it easier to follow the conversation and find your character's details. Fewer distractions and more convenient controls help you stay with the adventure.
Sep
2026
feature
Take TableForge with you
TableForge now supports installation from your browser on compatible devices, giving your adventures their own icon and a window that opens straight to your dashboard. On iPhone and iPad, sign in through Safari and choose Add to Home Screen from the Share menu. On supported Android browsers, use the install option to keep your table close at hand.
Sep
2026
feature
A reminder when you want one
Optional notifications can let you know when a campaign invitation arrives, remind you of an adventure you have not visited in a while, or help you keep your daily streak going. Turn them on from the dashboard or Settings in a supported browser; on iPhone and iPad, open the installed home-screen app first. Each device is your choice, and Settings lets you turn its notifications off again.
Sep
2026
fix
Stay signed in between mobile visits
Closing your browser or restarting your phone is less likely to send you back to the sign-in screen. Your next visit can begin with choosing an adventure and getting back to the table.
Sep
2026
improvement
Less waiting for the artwork
Campaign covers, ready-made hero portraits, and campaign illustrations now load faster across the dashboard, adventure library, and campaign previews. Browsing for your next story or returning to the one you are playing takes less time waiting for the pictures to appear, especially on a mobile connection.
Sep
2026
improvement
Original campaigns stay closer to your premise
New original campaigns better preserve the people, villains, tone, and starting point you describe. A hero you intend to play is less likely to become someone handing out the quest, and the opening challenge stays ahead of the party. The adventure has more room to grow from your idea while keeping the details that made you want to play it.
Sep
2026
improvement
Familiar faces, familiar voices
NPC voices are more varied and better matched to the people you meet. Returning characters keep a more consistent voice across scenes, and traveling companions carry their voice into another adventure. Conversations are easier to follow when familiar people sound familiar and the rest of the cast has more variety.
Sep
2026
fix
The people you bring arrive with you
Escorts, guides, and prisoners can now make a journey with the party without becoming permanent companions. They arrive with their health, conditions, and history intact. Returning to someone you met earlier also preserves who they are more reliably, with fewer duplicate strangers under familiar names and fewer unexpected reappearances from people who died.
Sep
2026
improvement
A quiet room can be a quiet room
New scenes better reflect why the party went there. Heading home or making camp gives downtime more room to breathe, a stop along the road can stay a brief waypoint, and a visit to a shop need not turn into another mystery. Investigations and confrontations stay closer to the purpose that brought you there.
Sep
2026
improvement
A better memory for the road behind you
The Dungeon Master is better at recalling earlier events, including promises and rewards, when they matter again.
Sep
2026
improvement
Thrain's scene memory is sharper
Thrain keeps a clearer picture of your surroundings, who is nearby, and where everyone stands. He follows movement, direction, and distance more reliably, helping his descriptions agree with the scene and map in front of you. His bearings are steadier when you travel too: arriving somewhere new is less likely to leave the narration describing the place you just left. Together, these improvements to his scene memory make the visual side of your adventure easier to trust.
Sep
2026
feature
Move your hero on the map
You can now drag your own token to move, or select it and tap a highlighted destination. The map shows where you can move, and movement during your combat turn counts against your remaining allowance, including extra distance from Dash. Moves appear in the adventure feed and update for the whole table. You can still describe your movement to the Dungeon Master, who keeps up with the position you chose.
Sep
2026
feature
A little feedback, right at the table
Narration, NPC dialogue, and scene maps now have thumbs-up and thumbs-down buttons. If something misses the mark, you can choose a reason, such as a contradiction in the story, an ignored action, or misplaced tokens. Your feedback stays attached to the moment you rated, helping us understand what worked and what needs attention.
Sep
2026
improvement
A clearer, more flexible map view
Overlapping tokens are easier to see and select, including near the edges of the map, and your hero is easier to pick out among nearby NPCs. On desktop, Hide map gives the party panel more room; Show map brings it back whenever you need it. Your browser remembers your choice between visits.
Sep
2026
improvement
Clearer storytelling
We've improved the clarity and readability of the Dungeon Master's narration, making it easier to follow the action and stay immersed in your adventure.
Sep
2026
improvement
Mirelle is keeping watch at every table
Mirelle, Keeper of the Accord, is now active in every campaign for every user, including free players. Her arrival brings more consistent rulings and a story that better remembers your choices. There is nothing to enable: pick up your adventure and play as usual.
Sep
2026
feature
Your hero's deeds have a place on the character sheet
Your character sheet now has a Deeds tab for the accomplishments that make your hero's story their own. Revisit what they achieved, where it happened, and any boons they earned, from a standing favor to a welcome place to stay. You can also see any equipment or coin awarded alongside a deed. New deeds appear in the adventure feed and remain part of your character's history between adventures.
Sep
2026
improvement
More satisfying adventures
New original campaigns have a stronger sense of progress and more satisfying resolutions. Mysteries you solve, conflicts you settle, and promises you keep give the party more to look back on as its own accomplishments. Your choices shape the journey, and the victories along the way have more room to feel complete.
Sep
2026
improvement
A more natural rhythm between places
Scene changes have more room to follow the party's journey. A long investigation can lead into a few shorter stops more naturally, and a new adventure can get moving sooner. The narration, map, and people in the scene also stay together more reliably when the party travels, making it easier to tell where you are and who is there with you.
Sep
2026
improvement
Invitations find their way to the table
Inviting a friend by username now sends an email, and new invitations appear on an open dashboard without a refresh. Invitations sent before someone creates an account are waiting when they sign up with the invited email address. Opening an invite link also leaves a way back on the dashboard while that browser session remains open. Once a hero joins, the invitation clears, and an old invitation to a campaign you already joined takes you straight into play.
Sep
2026
feature
Delete your account from Settings
Settings now includes an option to permanently close your TableForge account, with a clear confirmation before you commit.
Sep
2026
improvement
Healing gets its own place in the feed
Healing now leaves a clear note in the adventure feed naming who recovered, how many hit points they actually regained, and their current and maximum health. That includes player characters, traveling companions, and other NPCs, so a well-timed spell or a rest is easier for the whole table to follow.
Sep
2026
fix
The map remembers who you have met
People who are already in view when a scene opens appear more reliably on the map. An NPC who speaks or enters combat is shown there too, so someone the party is talking to or fighting no longer stays missing from the scene. Moving between locations also keeps the arriving cast with the arriving map.
Sep
2026
improvement
A second set of eyes behind the screen
We are beginning a limited test of Mirelle, Keeper of the Accord, who gives adjudication its own dedicated AI role alongside your chosen Dungeon Master. That added focus is designed to make rulings more consistent and the adventure's long memory more reliable while the DM stays focused on bringing the world to life. Nothing changes about how you play or who tells the story. The test is starting with a small number of campaigns, and we are targeting a rollout to every campaign soon.
Sep
2026
fix
Combat tells one consistent story
The Dungeon Master is now more careful about confirming damage before describing the wound, so the narration and the health shown on a character or creature stay together. Friendly and neutral companions are no longer promised turns that never arrive, and initiative on character and companion cards returns to the usual modifier when a fight ends instead of carrying an old combat roll into the next scene.
Sep
2026
improvement
A more cinematic home for every adventure
The dashboard has been refreshed around the art and characters that make each campaign yours. Adventure cards now use their illustrations as full covers, with clearer status, party, session, level, scheduling, and action details gathered over the image. Heroes have matching portrait-first cards, layouts are cleaner across screen sizes, and your Dungeon Master's portrait in the adventure feed now opens a short introduction to the person behind the screen. The result is a warmer, more polished place to find a campaign and step back into it.
Sep
2026
improvement
Leveling up feels like an occasion
The level-up experience has a new full-page presentation built around your hero, with clearer choices for hit points, ability improvements, spells, cantrips, and newly unlocked benefits. A live summary keeps track of every choice before you confirm it, and the finished level gets a proper recap in the adventure feed. Unfinished level-ups are safer too: if a choice was left behind, you can return to it from the character sheet even after the campaign has ended or the hero has moved on.
Aug
2026
feature
Choose your Dungeon Master
Thrain has five new colleagues. Sabine March turns intrigue into a chess match, Merrit Bellweather puts character and heart first, Garran Holt runs danger hard and fair, Agathe Halloran builds slow-burning suspense, and Dax Meridian gives every world cinematic momentum. Each brings a distinct storytelling style, narration voice, and living portrait. Fellowship and Legendary hosts can choose a DM when starting any ready-made or original campaign, or change an existing adventure from its campaign page; the new DM takes the chair on the next turn. Thrain remains the default, and every plan still includes him.
Aug
2026
improvement
XP now leaves a trail you can trust
When a fight, discovery, solved puzzle, social victory, or major story milestone earns experience, the award now appears in the adventure feed with the hero, amount, reason, and new total. Character cards show their exact XP and most recent award as well. The same challenge cannot quietly be counted twice, and earning enough XP still opens the usual level-up choices.
Aug
2026
improvement
Traveling companions have their own place at the table
The play screen now has separate Players and Companions tabs. Open a companion's card to see their health, conditions, defenses, abilities, actions, and who they are to the party. Returning friends remember the adventure they came from, companions elsewhere are marked clearly, fallen companions remain part of the record, and every card updates along with the story.
Aug
2026
feature
A gentle way to say “your move”
You can now see when another player is typing, both beside the message box and on their character's online indicator. If the table is waiting on someone, open their character card and tap Nudge. They receive a short chime, an on-screen note, and a reminder in the browser tab, while a brief pause between nudges keeps it friendly.
Aug
2026
improvement
Plans are easier to compare
The pricing and upgrade pages now give the same clearer account of what every plan includes. The campaign library is called out for everyone, Fellowship now includes custom character portraits for hosts and guests, and Legendary's monthly Campaign Pack is shown alongside its other benefits.
Aug
2026
improvement
Your first turn is quieter now
Your first turn in a new adventure is now completely quiet. Whatever it earns is waiting in the Hall of Deeds and turns up a turn later instead, so nothing interrupts your opening scene. Several early deeds that always arrived together, saying much the same thing in different words, are now kept quietly in the Hall as well. And a card in your feed should mean you did something, so deeds for exploring somewhere new, meeting the locals, or seeing a fight through are credited to the turn that actually earned them.
Aug
2026
feature
Your adventures have a Hall of Deeds
The new Hall of Deeds remembers what you have accomplished across TableForge, from your first roll and first victory to long campaigns, rare fortune, and years at the table. There are 154 achievements to uncover, struck in tiers from bronze to mythic, with progress toward your next medal shown alongside the ones you have earned. New achievements arrive privately in your adventure feed, your earlier adventures count too, and a daily streak on the dashboard marks every day you take 10 turns.
Aug
2026
feature
Companions can follow the party between stories
An NPC the party recruits, hires, adopts, or befriends can now become a true traveling companion, following the group through scene changes instead of vanishing at the door. After a campaign ends, its host can bring as many as four living, friendly companions into another adventure from the session menu. They return with their identity and their bond with the party intact, while old secrets, wounds, and unfinished story threads stay in the chronicle where they belong.
Aug
2026
improvement
Invite the player sitting next to you
The invite panel in a session now carries a QR code for your campaign's invite link, so anyone at the table can point a phone at your screen and join without typing anything. Open it full size from the session menu when you want to hold the screen up across the table.
Aug
2026
feature
Five adventures. One theme.
Campaign Packs are new themed collections of five hand-written, ready-to-play adventures. Unlock a pack once and you can start any of its campaigns as often as you like, while everyone you invite joins without needing to own it themselves. Legendary subscribers earn a pack credit each paid month, unused credits roll over, and the new Campaign Packs shelf lets you inspect every premise before choosing where to begin.
Aug
2026
improvement
New adventures begin with stronger foundations
Original campaigns now arrive with a more complete central story and greater depth and detail throughout. New scenes are more grounded, more varied, and built around details the party can actually act on. The adventure also carries meaningful details forward more consistently, making each location feel like another chapter of the same story.
Aug
2026
feature
A proper ending for every campaign
Thrain can now recognize when an adventure has truly reached its end and give the party a final narration, an ending summary, and a personal epilogue for every hero. He only proposes the ending: the host can approve it or choose to keep playing. An approved ending becomes a permanent, read-only chronicle, while every character is released for another adventure with their level, XP, gear, coin, spells, and history intact. Continue together as a party, or let each hero take a different road.
Aug
2026
improvement
Tell the table who your hero is
Character creation and editing now include an optional Gender & Pronouns field. It appears with the rest of your hero's identity on their character sheet and helps Thrain refer to them the way you intended.
Aug
2026
improvement
New scenes follow where the story led
Scene changes now stay much closer to the journey Thrain just narrated. When the party leaves for a named place with a particular purpose, the next location preserves that destination, the reason for going, and the objective that brought you there, so the new scene, map, and story no longer feel as though they took a wrong turn between rooms.
Aug
2026
feature
Put the next session on everyone's calendar
Any member of a campaign can now schedule the party's next session from its dashboard card. Choose a date, time, and length, add a few friends if needed, and everyone receives an email with a calendar invitation attached. The upcoming session stays visible on the dashboard, and rescheduling updates the existing calendar event instead of leaving an obsolete one behind.
Aug
2026
feature
Fill the party and earn 30 bonus turns
Eligible free campaigns now get a one-time Fill the Party offer. Invite someone new to TableForge and, when their character joins your campaign, the party receives 30 bonus turns to play together. The new arrival and the reward both appear right in the adventure feed.
Aug
2026
improvement
Campaign invitations worth opening
A campaign invite link is now a proper introduction to the adventure, with its artwork, premise, party, Dungeon Master, progress, and journal gathered in one place. Hosts can choose a cinematic page, a chronicle, or a compact poster before sharing it. When a new hero answers the invitation, their arrival is marked at the table and Thrain can bring them naturally into the scene.
Aug
2026
improvement
Thrain just got a whole lot smarter
Thrain's biggest upgrade yet is live at every table, on every tier, including free. We do not put a smarter Dungeon Master behind a higher-priced plan: everyone plays with the most capable version of Thrain. He understands what your character is trying to accomplish more clearly, keeps his footing when a scene grows complicated, and adapts with better judgment when the party ignores the obvious path. His storytelling took a leap too, with stronger pacing, more distinct characters, and more convincing consequences. There is nothing to turn on. Bring him a plan and see what he does with it.
Jul
2026
improvement
Your adventure is waiting at the top
The dashboard now puts the campaign you played most recently right at the top, with the current scene, your objective, the last words of narration, and when the party last sat down. One click takes you straight back to the table, so returning to a story no longer starts with remembering which card to open or where you left off.
Jul
2026
feature
Choose a hero, choose an adventure, start playing
A new Quick Start greets first-time players on the dashboard. Pick a ready-made hero and a ready-made adventure together, inspect the full character sheet or story premise if you want a closer look, and begin both with one click. You land directly in the opening scene with your hero ready to act. Building your own character or world is still there whenever you want it.
Jul
2026
improvement
A little help with the first move
Every new adventure now opens with a few useful ways to step into the scene, from taking a careful look around to speaking up or checking your gear. They are only suggestions, and you can always do anything you like, but the message box no longer has to feel like a blank page on your very first turn.
Jul
2026
improvement
A better voice for the Dungeon Master
Thrain narrates in a new, higher quality voice: warmer, steadier, paced like someone reading a scene to a table rather than reading words off a page. His cast was reworked alongside him and now draws on a much wider range of voices.
Jul
2026
improvement
A Dungeon Master who stays in character
Thrain got better at holding the illusion. Narration keeps to the story now, without the occasional stray aside that broke the spell mid-scene. Small things on their own, but together they are the difference between being told a scene and reading one off a page.
Jul
2026
feature
A free 5e oracle for solo play
There is now a free oracle at tableforge.gg/tools/oracle, open to anyone, with no account and no email gate. Ask the dice a yes or no question at weighted odds and get an answer back with the exceptional results and event triggers a solo player expects. Roll a random event or a scene complication when a scene needs a push. Generate an NPC who shows up with a portrait, something they want, and something they are not telling you. Build an encounter from real SRD stat blocks, budgeted in XP against your actual party level and size using the 5e encounter rules. Roll a settlement with somewhere to walk into and something wrong in it, a travel day with weather and terrain, or a single turn of a conversation. Every result gets a link you can bookmark or send to a friend.
Jul
2026
improvement
Better balanced encounters
Combat balance got another pass. Fights are weighed against your party more carefully before they start. Powerful foes can still walk into a scene without the fight becoming unwinnable. And when a hero goes down, the danger moves on instead of standing over them.
Jul
2026
fix
A clearer way to join with a new character
Making a character from an invitation is less confusing now. The form tells you which campaign the character is joining, instead of offering a list of campaigns you host, and it carries the invitation along with it, so the character lands at the right table on the first try.
Jul
2026
feature
Play a ready-made hero
Making a character no longer has to mean filling in a sheet. The New Character screen now opens on a roster of ready-to-play heroes, from a career soldier who counts the exits before he counts the enemies, to a con artist who signed a contract she hadn't finished reading. Each one arrives fully built: abilities, skills, starting gear already equipped, spells for the casters, a portrait, and a backstory with something worth chasing. Open a card to read the whole sheet before you commit, gear and spellbook and bio and all, then pick one and you're playing. They're yours from there, so rename them and rewrite their story however you like. Prefer to build from scratch? The Create Your Own tab is right beside it.
Jul
2026
improvement
A character sheet that tells you what's wrong
Building a character by hand is clearer now. If something doesn't add up, the form says exactly what to fix at the top of the page, instead of quietly refusing to save. The skill picker keeps itself honest too: it stops offering a skill your background or race already granted you, and when you change class it drops the picks the old class allowed rather than holding onto them.
Jul
2026
feature
Start a ready-made adventure in seconds
The New Campaign screen now offers two paths. Pick a ready-to-play adventure from the library and you drop straight into the opening scene, with no waiting while the world is built. Every one is still your own story: a template is only the starting point, and the Dungeon Master reacts to your party from your very first choice, so no two playthroughs unfold the same way. If you would rather craft something original, the Create Your Own tab is still there, and it now shows you what the Dungeon Master is preparing for you while it works.
Jun
2026
feature
Start your adventure already geared up
New characters now begin with gear in hand. As you build a character, pick a kit for your class, like a fighter's Sword and Board or an archer's longbow, and the right weapon, armour, and shield are equipped for you automatically. Your background layers on its own flavor items and a pouch of starting gold, so you walk into your first scene ready to play. You can still rearrange everything from your bag once the game begins.
Jun
2026
improvement
A clearer first look at the table
The in-game tour now points out two more parts of the screen: the Adventure Journal, where your objective, milestones, and leads live, and the party panel, where you can see every hero's HP, AC, and conditions at a glance.
Jun
2026
improvement
A smoother play screen
Fixed a scrolling issue that could hide part of the play screen. The whole scene now stays in view as you read and act, on desktop and mobile alike.
Jun
2026
improvement
A steadier Dungeon Master
More work went into keeping the Dungeon Master reliable from one turn to the next. We made the handling of your typed messages safer and tuned the DM's instructions so it stays focused on your story.
Jun
2026
fix
Items and coin always make it to you
Fixed a case where the Dungeon Master couldn't hand you an item when the slot it wanted to equip was already full. Now the item still lands in your bag, and any coin in your purse, instead of being quietly dropped.
May
2026
feature
Stuck on what to do next? Ask for ideas
A new Suggest Actions button sits by the message box. Tap it and the Dungeon Master offers a few ideas shaped to your character and the moment, like questioning an NPC, searching a room, or falling back when you are hurt. Each idea is colored by how risky it is, and picking one drops the wording into your message box so you can change it before you act. Nothing happens on its own, the suggestions just help you find your footing and keep things moving.
May
2026
feature
An Adventure Journal that tracks the story
A new Adventure Journal sits beside your game so you never lose the thread of where things stand. It shows your current objective, the milestones you have just earned, open leads worth chasing, your party's status, and any rewards still owed, and it keeps itself up to date as you play. On desktop it lives under the scene map, and on mobile you will find it on the Map tab.
May
2026
feature
A way back when you fall
Dropping to 0 HP no longer leaves you stuck waiting or asking permission. The moment your character falls, a recovery prompt appears right in the feed with clear choices: steady yourself where you lie, fall back to safety, or wake somewhere new after the worst happens. Each option resolves instantly and the Dungeon Master narrates the aftermath, so a knockdown moves the story forward instead of stalling it. In a party, the downed player and the host decide together.
May
2026
improvement
Encounters tuned to your party
The Dungeon Master now sizes up enemies against your party's level and your campaign's difficulty before a fight begins. Challenge ratings are matched to who is actually at the table, and when a foe would be too deadly it can be run as a weakened version, so combat stays tense without tipping into unwinnable.
May
2026
improvement
A heads up when the AI is having trouble
If the AI service that powers the Dungeon Master hits a disruption, you will now see a banner letting you know. A slow or failed response reads as a temporary outage you can wait out, rather than something wrong with your game.
May
2026
improvement
Clearer voice narration limits
Your voice narration allowance is now shown plainly. See how many minutes you have left, get a warning as you near the limit, and know exactly when narration will pause, instead of being caught by surprise.
May
2026
improvement
A more consistent Dungeon Master
The Dungeon Master keeps better track of your table now. Buy or loot something and both the item and the coin land on your sheet, and the DM remembers them later in the session. Skill checks and saving throws roll against your character's real modifiers, so the totals add up. And NPCs and combat stay consistent from one turn to the next.
May
2026
feature
Armor that actually protects you
The gear you equip now changes your Armor Class. Body armor sets your AC, while shields and protective trinkets add on top of it. Your character sheet and play card show your base AC with the bonus from gear called out in green, and every applicable item in your bag previews how much AC it would give before you equip it. The Dungeon Master sees your adjusted AC too.
May
2026
feature
Equip your gear
Characters now have equipment slots. Drag a weapon, armor, ring, or trinket from your bag onto the paper doll to equip it. Swords go to hand, a two-handed greatsword takes both, and equipping over a full slot swaps the old item back to your pack. On a phone, long-press an item to pick it up and drag.
May
2026
improvement
A redesigned character sheet
The character sheet is now organized into tabs (Character Sheet, Equipment, Bio, and Spellbook) so your stats, gear, story, and magic each have a clear home. The whole thing was rebuilt to work on mobile, with a backpack grid for your inventory and a coin purse tucked at its foot.
May
2026
feature
Your spellbook, as a tome
Known spells now live in an illuminated spellbook. On desktop you flip through it like a real book, a page per spell level with your slot counts inked at the top, and on mobile it unrolls as a scroll. Tap any spell to copy its name.
May
2026
feature
Player-controlled turns
Your turn lasts as long as you need it to. Move, search, talk, fight — string together as many actions as the scene calls for, then end your turn when you're ready.
May
2026
feature
Voiced DM narration
The Dungeon Master now speaks. Narration and NPC dialogue play as natural-sounding audio with distinct voices for each character. Turn autoplay on for hands-free immersion, or play any line on demand.
Apr
2026
feature
Skill proficiencies, by the book
Character skill proficiencies now follow the 5e SRD exactly — derived from your race, class, background, and the choices you make at creation. Pick a Rogue, choose four class skills; pick the Soldier background, and Athletics and Intimidation come with it.
Apr
2026
feature
Edit and archive characters
You can now edit a character after creation — fix a typo in the backstory, swap the portrait, adjust the details — and archive characters you're no longer playing. Archived characters leave your roster but stay safe if you ever want to bring them back.
Apr
2026
improvement
Play screen, rebuilt
The campaign play screen has been redesigned around how long sessions actually flow. Resize columns to taste, see who's online at a glance, find your party at the top of the panel, and invite new players in fewer steps.
Apr
2026
improvement
Tactical grid overlay
Scene maps now show a measured grid so you can count squares for movement, ranges, and area spells without eyeballing it.
Apr
2026
feature
Campaign invitations via email
Hosts can now invite players by email address directly from the campaign page. Invitees receive a link and can join without signing up first.
Mar
2026
improvement
Scene maps load faster
Tactical map generation is now parallelized with scene narration. Maps appear alongside the opening narration rather than after it.
Mar
2026
fix
Concentration tracking fixed for multi-target spells
Concentration was sometimes not breaking correctly when a caster took damage while holding a multi-target spell. Now fixed.
Mar
2026
feature
Level-up flow
Characters now level up in-session via a dedicated flow. Choose your Ability Score Improvement or feat, gain HP, and unlock new spell slots — all without leaving the campaign.
Mar
2026
feature
Short and long rest
The DM can call a short or long rest at any time. Short rests recover hit dice; long rests restore HP, spell slots, and clear conditions per the 5e SRD rules.
Mar
2026
feature
Scene maps
Every scene now generates a custom tactical grid map with token positions for the full party and any NPCs. Players control their own token; combat positioning is tracked in real time.
Mar
2026
feature
Async play support
Campaigns no longer require all players to be online simultaneously. Each player takes their turn when available; the DM holds the thread until the party has acted.
Mar
2026
feature
Scene art
The AI generates an illustration for each new scene as the story unfolds — matched to the specific setting, mood, and events of your campaign.
Mar
2026
feature
Ambient music
Background audio plays during sessions, automatically selected by scene type, combat state, and energy level. Tracks crossfade smoothly as the tone shifts.
Mar
2026
feature
DM memory
The AI maintains a persistent campaign memory across every session — NPCs, locations, player decisions, quest threads, and consequences all carry forward indefinitely.
Mar
2026
feature
Social logins — Google and Discord
Sign in with Google or Discord. Existing email accounts can link a social login from settings.
Mar
2026
feature
Items and inventory
Each character has a full inventory. The rules engine tracks item weight, currency (gp/sp/cp), and equipment — and the DM awards or removes items as the story demands.
Mar
2026
feature
Spell system
Full 5e SRD spell support with per-level slot tracking, concentration enforcement, and range/target/save adjudication handled by the rules engine. Spellcasting characters manage their known spells from their character sheet.
Mar
2026
feature
Multiplayer
Up to 6 players can share a campaign. Each player owns their character, takes their turn independently, and sees the same world. The host subscribes; guests play free.
Mar
2026
feature
Campaign generation
Start a campaign from a premise and setting, or let the AI generate one. Every campaign opens with a unique scene written for your specific party composition and character backstories.
Mar
2026
feature
AI character portraits
Generate a portrait for your character during creation or from your character sheet. Multiple options are generated; pick the one that fits.
Mar
2026
feature
AI backstory generation
During character creation, the AI can write a backstory tailored to your chosen race, class, and background — or you can write your own.
Mar
2026
feature
Character creation
Full 5e SRD character creation: race, class, background, ability scores, starting equipment, and spells. Your complete character sheet lives in the app.