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Updates

Changelog

Apr
2026
feature
Campaign invitations via email
Hosts can now invite players by email address directly from the campaign page. Invitees receive a link and can join without signing up first.
Mar
2026
improvement
Scene maps load faster
Tactical map generation is now parallelized with scene narration. Maps appear alongside the opening narration rather than after it.
Mar
2026
fix
Concentration tracking fixed for multi-target spells
Concentration was sometimes not breaking correctly when a caster took damage while holding a multi-target spell. Now fixed.
Mar
2026
feature
Level-up flow
Characters now level up in-session via a dedicated flow. Choose your Ability Score Improvement or feat, gain HP, and unlock new spell slots — all without leaving the campaign.
Mar
2026
feature
Short and long rest
The DM can call a short or long rest at any time. Short rests recover hit dice; long rests restore HP, spell slots, and clear conditions per the 5e SRD rules.
Mar
2026
feature
Scene maps
Every scene now generates a custom tactical grid map with token positions for the full party and any NPCs. Players control their own token; combat positioning is tracked in real time.
Mar
2026
feature
Async play support
Campaigns no longer require all players to be online simultaneously. Each player takes their turn when available; the DM holds the thread until the party has acted.
Mar
2026
feature
Scene art
The AI generates an illustration for each new scene as the story unfolds — matched to the specific setting, mood, and events of your campaign.
Mar
2026
feature
Ambient music
Background audio plays during sessions, automatically selected by scene type, combat state, and energy level. Tracks crossfade smoothly as the tone shifts.
Mar
2026
feature
DM memory
The AI maintains a persistent campaign memory across every session — NPCs, locations, player decisions, quest threads, and consequences all carry forward indefinitely.
Mar
2026
feature
Social logins — Google and Discord
Sign in with Google or Discord. Existing email accounts can link a social login from settings.
Mar
2026
feature
Items and inventory
Each character has a full inventory. The rules engine tracks item weight, currency (gp/sp/cp), and equipment — and the DM awards or removes items as the story demands.
Mar
2026
feature
Spell system
Full 5e SRD spell support with per-level slot tracking, concentration enforcement, and range/target/save adjudication handled by the rules engine. Spellcasting characters manage their known spells from their character sheet.
Mar
2026
feature
Multiplayer
Up to 6 players can share a campaign. Each player owns their character, takes their turn independently, and sees the same world. The host subscribes; guests play free.
Mar
2026
feature
Campaign generation
Start a campaign from a premise and setting, or let the AI generate one. Every campaign opens with a unique scene written for your specific party composition and character backstories.
Mar
2026
feature
AI character portraits
Generate a portrait for your character during creation or from your character sheet. Multiple options are generated; pick the one that fits.
Mar
2026
feature
AI backstory generation
During character creation, the AI can write a backstory tailored to your chosen race, class, and background — or you can write your own.
Mar
2026
feature
Character creation
Full 5e SRD character creation: race, class, background, ability scores, starting equipment, and spells. Your complete character sheet lives in the app.