Aug
2026
improvement
Your first turn is quieter now
Your first turn in a new adventure is now completely quiet. Whatever it earns is waiting in the Hall of Deeds and turns up a turn later instead, so nothing interrupts your opening scene. Several early deeds that always arrived together, saying much the same thing in different words, are now kept quietly in the Hall as well. And a card in your feed should mean you did something, so deeds for exploring somewhere new, meeting the locals, or seeing a fight through are credited to the turn that actually earned them.
Aug
2026
feature
Your adventures have a Hall of Deeds
The new Hall of Deeds remembers what you have accomplished across TableForge, from your first roll and first victory to long campaigns, rare fortune, and years at the table. There are 154 achievements to uncover, struck in tiers from bronze to mythic, with progress toward your next medal shown alongside the ones you have earned. New achievements arrive privately in your adventure feed, your earlier adventures count too, and a daily streak on the dashboard marks every day you take 10 turns.
Aug
2026
feature
Companions can follow the party between stories
An NPC the party recruits, hires, adopts, or befriends can now become a true traveling companion, following the group through scene changes instead of vanishing at the door. After a campaign ends, its host can bring as many as four living, friendly companions into another adventure from the session menu. They return with their identity and their bond with the party intact, while old secrets, wounds, and unfinished story threads stay in the chronicle where they belong.
Aug
2026
improvement
Invite the player sitting next to you
The invite panel in a session now carries a QR code for your campaign's invite link, so anyone at the table can point a phone at your screen and join without typing anything. Open it full size from the session menu when you want to hold the screen up across the table.
Aug
2026
feature
Five adventures. One theme.
Campaign Packs are new themed collections of five hand-written, ready-to-play adventures. Unlock a pack once and you can start any of its campaigns as often as you like, while everyone you invite joins without needing to own it themselves. Legendary subscribers earn a pack credit each paid month, unused credits roll over, and the new Campaign Packs shelf lets you inspect every premise before choosing where to begin.
Aug
2026
improvement
New adventures begin with stronger foundations
Original campaigns now arrive with a more complete central story and greater depth and detail throughout. New scenes are more grounded, more varied, and built around details the party can actually act on. The adventure also carries meaningful details forward more consistently, making each location feel like another chapter of the same story.
Aug
2026
feature
A proper ending for every campaign
Thrain can now recognize when an adventure has truly reached its end and give the party a final narration, an ending summary, and a personal epilogue for every hero. He only proposes the ending: the host can approve it or choose to keep playing. An approved ending becomes a permanent, read-only chronicle, while every character is released for another adventure with their level, XP, gear, coin, spells, and history intact. Continue together as a party, or let each hero take a different road.
Aug
2026
improvement
Tell the table who your hero is
Character creation and editing now include an optional Gender & Pronouns field. It appears with the rest of your hero's identity on their character sheet and helps Thrain refer to them the way you intended.
Aug
2026
improvement
New scenes follow where the story led
Scene changes now stay much closer to the journey Thrain just narrated. When the party leaves for a named place with a particular purpose, the next location preserves that destination, the reason for going, and the objective that brought you there, so the new scene, map, and story no longer feel as though they took a wrong turn between rooms.
Aug
2026
feature
Put the next session on everyone's calendar
Any member of a campaign can now schedule the party's next session from its dashboard card. Choose a date, time, and length, add a few friends if needed, and everyone receives an email with a calendar invitation attached. The upcoming session stays visible on the dashboard, and rescheduling updates the existing calendar event instead of leaving an obsolete one behind.
Aug
2026
feature
Fill the party and earn 30 bonus turns
Eligible free campaigns now get a one-time Fill the Party offer. Invite someone new to TableForge and, when their character joins your campaign, the party receives 30 bonus turns to play together. The new arrival and the reward both appear right in the adventure feed.
Aug
2026
improvement
Campaign invitations worth opening
A campaign invite link is now a proper introduction to the adventure, with its artwork, premise, party, Dungeon Master, progress, and journal gathered in one place. Hosts can choose a cinematic page, a chronicle, or a compact poster before sharing it. When a new hero answers the invitation, their arrival is marked at the table and Thrain can bring them naturally into the scene.
Aug
2026
improvement
Thrain just got a whole lot smarter
Thrain's biggest upgrade yet is live at every table, on every tier, including free. We do not put a smarter Dungeon Master behind a higher-priced plan: everyone plays with the most capable version of Thrain. He understands what your character is trying to accomplish more clearly, keeps his footing when a scene grows complicated, and adapts with better judgment when the party ignores the obvious path. His storytelling took a leap too, with stronger pacing, more distinct characters, and more convincing consequences. There is nothing to turn on. Bring him a plan and see what he does with it.
Jul
2026
improvement
Your adventure is waiting at the top
The dashboard now puts the campaign you played most recently right at the top, with the current scene, your objective, the last words of narration, and when the party last sat down. One click takes you straight back to the table, so returning to a story no longer starts with remembering which card to open or where you left off.
Jul
2026
feature
Choose a hero, choose an adventure, start playing
A new Quick Start greets first-time players on the dashboard. Pick a ready-made hero and a ready-made adventure together, inspect the full character sheet or story premise if you want a closer look, and begin both with one click. You land directly in the opening scene with your hero ready to act. Building your own character or world is still there whenever you want it.
Jul
2026
improvement
A little help with the first move
Every new adventure now opens with a few useful ways to step into the scene, from taking a careful look around to speaking up or checking your gear. They are only suggestions, and you can always do anything you like, but the message box no longer has to feel like a blank page on your very first turn.
Jul
2026
improvement
A better voice for the Dungeon Master
Thrain narrates in a new, higher quality voice: warmer, steadier, paced like someone reading a scene to a table rather than reading words off a page. His cast was reworked alongside him and now draws on a much wider range of voices.
Jul
2026
improvement
A Dungeon Master who stays in character
Thrain got better at holding the illusion. Narration keeps to the story now, without the occasional stray aside that broke the spell mid-scene. Small things on their own, but together they are the difference between being told a scene and reading one off a page.
Jul
2026
feature
A free 5e oracle for solo play
There is now a free oracle at tableforge.gg/tools/oracle, open to anyone, with no account and no email gate. Ask the dice a yes or no question at weighted odds and get an answer back with the exceptional results and event triggers a solo player expects. Roll a random event or a scene complication when a scene needs a push. Generate an NPC who shows up with a portrait, something they want, and something they are not telling you. Build an encounter from real SRD stat blocks, budgeted in XP against your actual party level and size using the 5e encounter rules. Roll a settlement with somewhere to walk into and something wrong in it, a travel day with weather and terrain, or a single turn of a conversation. Every result gets a link you can bookmark or send to a friend.
Jul
2026
improvement
Better balanced encounters
Combat balance got another pass. Fights are weighed against your party more carefully before they start. Powerful foes can still walk into a scene without the fight becoming unwinnable. And when a hero goes down, the danger moves on instead of standing over them.
Jul
2026
fix
A clearer way to join with a new character
Making a character from an invitation is less confusing now. The form tells you which campaign the character is joining, instead of offering a list of campaigns you host, and it carries the invitation along with it, so the character lands at the right table on the first try.
Jul
2026
feature
Play a ready-made hero
Making a character no longer has to mean filling in a sheet. The New Character screen now opens on a roster of ready-to-play heroes, from a career soldier who counts the exits before he counts the enemies, to a con artist who signed a contract she hadn't finished reading. Each one arrives fully built: abilities, skills, starting gear already equipped, spells for the casters, a portrait, and a backstory with something worth chasing. Open a card to read the whole sheet before you commit, gear and spellbook and bio and all, then pick one and you're playing. They're yours from there, so rename them and rewrite their story however you like. Prefer to build from scratch? The Create Your Own tab is right beside it.
Jul
2026
improvement
A character sheet that tells you what's wrong
Building a character by hand is clearer now. If something doesn't add up, the form says exactly what to fix at the top of the page, instead of quietly refusing to save. The skill picker keeps itself honest too: it stops offering a skill your background or race already granted you, and when you change class it drops the picks the old class allowed rather than holding onto them.
Jul
2026
feature
Start a ready-made adventure in seconds
The New Campaign screen now offers two paths. Pick a ready-to-play adventure from the library and you drop straight into the opening scene, with no waiting while the world is built. Every one is still your own story: a template is only the starting point, and the Dungeon Master reacts to your party from your very first choice, so no two playthroughs unfold the same way. If you would rather craft something original, the Create Your Own tab is still there, and it now shows you what the Dungeon Master is preparing for you while it works.
Jun
2026
feature
Start your adventure already geared up
New characters now begin with gear in hand. As you build a character, pick a kit for your class, like a fighter's Sword and Board or an archer's longbow, and the right weapon, armour, and shield are equipped for you automatically. Your background layers on its own flavor items and a pouch of starting gold, so you walk into your first scene ready to play. You can still rearrange everything from your bag once the game begins.
Jun
2026
improvement
A clearer first look at the table
The in-game tour now points out two more parts of the screen: the Adventure Journal, where your objective, milestones, and leads live, and the party panel, where you can see every hero's HP, AC, and conditions at a glance.
Jun
2026
improvement
A smoother play screen
Fixed a scrolling issue that could hide part of the play screen. The whole scene now stays in view as you read and act, on desktop and mobile alike.
Jun
2026
improvement
A steadier Dungeon Master
More work went into keeping the Dungeon Master reliable from one turn to the next. We made the handling of your typed messages safer and tuned the DM's instructions so it stays focused on your story.
Jun
2026
fix
Items and coin always make it to you
Fixed a case where the Dungeon Master couldn't hand you an item when the slot it wanted to equip was already full. Now the item still lands in your bag, and any coin in your purse, instead of being quietly dropped.
May
2026
feature
Stuck on what to do next? Ask for ideas
A new Suggest Actions button sits by the message box. Tap it and the Dungeon Master offers a few ideas shaped to your character and the moment, like questioning an NPC, searching a room, or falling back when you are hurt. Each idea is colored by how risky it is, and picking one drops the wording into your message box so you can change it before you act. Nothing happens on its own, the suggestions just help you find your footing and keep things moving.
May
2026
feature
An Adventure Journal that tracks the story
A new Adventure Journal sits beside your game so you never lose the thread of where things stand. It shows your current objective, the milestones you have just earned, open leads worth chasing, your party's status, and any rewards still owed, and it keeps itself up to date as you play. On desktop it lives under the scene map, and on mobile you will find it on the Map tab.
May
2026
feature
A way back when you fall
Dropping to 0 HP no longer leaves you stuck waiting or asking permission. The moment your character falls, a recovery prompt appears right in the feed with clear choices: steady yourself where you lie, fall back to safety, or wake somewhere new after the worst happens. Each option resolves instantly and the Dungeon Master narrates the aftermath, so a knockdown moves the story forward instead of stalling it. In a party, the downed player and the host decide together.
May
2026
improvement
Encounters tuned to your party
The Dungeon Master now sizes up enemies against your party's level and your campaign's difficulty before a fight begins. Challenge ratings are matched to who is actually at the table, and when a foe would be too deadly it can be run as a weakened version, so combat stays tense without tipping into unwinnable.
May
2026
improvement
A heads up when the AI is having trouble
If the AI service that powers the Dungeon Master hits a disruption, you will now see a banner letting you know. A slow or failed response reads as a temporary outage you can wait out, rather than something wrong with your game.
May
2026
improvement
Clearer voice narration limits
Your voice narration allowance is now shown plainly. See how many minutes you have left, get a warning as you near the limit, and know exactly when narration will pause, instead of being caught by surprise.
May
2026
improvement
A more consistent Dungeon Master
The Dungeon Master keeps better track of your table now. Buy or loot something and both the item and the coin land on your sheet, and the DM remembers them later in the session. Skill checks and saving throws roll against your character's real modifiers, so the totals add up. And NPCs and combat stay consistent from one turn to the next.
May
2026
feature
Armor that actually protects you
The gear you equip now changes your Armor Class. Body armor sets your AC, while shields and protective trinkets add on top of it. Your character sheet and play card show your base AC with the bonus from gear called out in green, and every applicable item in your bag previews how much AC it would give before you equip it. The Dungeon Master sees your adjusted AC too.
May
2026
feature
Equip your gear
Characters now have equipment slots. Drag a weapon, armor, ring, or trinket from your bag onto the paper doll to equip it. Swords go to hand, a two-handed greatsword takes both, and equipping over a full slot swaps the old item back to your pack. On a phone, long-press an item to pick it up and drag.
May
2026
improvement
A redesigned character sheet
The character sheet is now organized into tabs (Character Sheet, Equipment, Bio, and Spellbook) so your stats, gear, story, and magic each have a clear home. The whole thing was rebuilt to work on mobile, with a backpack grid for your inventory and a coin purse tucked at its foot.
May
2026
feature
Your spellbook, as a tome
Known spells now live in an illuminated spellbook. On desktop you flip through it like a real book, a page per spell level with your slot counts inked at the top, and on mobile it unrolls as a scroll. Tap any spell to copy its name.
May
2026
feature
Player-controlled turns
Your turn lasts as long as you need it to. Move, search, talk, fight — string together as many actions as the scene calls for, then end your turn when you're ready.
May
2026
feature
Voiced DM narration
The Dungeon Master now speaks. Narration and NPC dialogue play as natural-sounding audio with distinct voices for each character. Turn autoplay on for hands-free immersion, or play any line on demand.
Apr
2026
feature
Skill proficiencies, by the book
Character skill proficiencies now follow the 5e SRD exactly — derived from your race, class, background, and the choices you make at creation. Pick a Rogue, choose four class skills; pick the Soldier background, and Athletics and Intimidation come with it.
Apr
2026
feature
Edit and archive characters
You can now edit a character after creation — fix a typo in the backstory, swap the portrait, adjust the details — and archive characters you're no longer playing. Archived characters leave your roster but stay safe if you ever want to bring them back.
Apr
2026
improvement
Play screen, rebuilt
The campaign play screen has been redesigned around how long sessions actually flow. Resize columns to taste, see who's online at a glance, find your party at the top of the panel, and invite new players in fewer steps.
Apr
2026
improvement
Tactical grid overlay
Scene maps now show a measured grid so you can count squares for movement, ranges, and area spells without eyeballing it.
Apr
2026
feature
Campaign invitations via email
Hosts can now invite players by email address directly from the campaign page. Invitees receive a link and can join without signing up first.
Mar
2026
improvement
Scene maps load faster
Tactical map generation is now parallelized with scene narration. Maps appear alongside the opening narration rather than after it.
Mar
2026
fix
Concentration tracking fixed for multi-target spells
Concentration was sometimes not breaking correctly when a caster took damage while holding a multi-target spell. Now fixed.
Mar
2026
feature
Level-up flow
Characters now level up in-session via a dedicated flow. Choose your Ability Score Improvement or feat, gain HP, and unlock new spell slots — all without leaving the campaign.
Mar
2026
feature
Short and long rest
The DM can call a short or long rest at any time. Short rests recover hit dice; long rests restore HP, spell slots, and clear conditions per the 5e SRD rules.
Mar
2026
feature
Scene maps
Every scene now generates a custom tactical grid map with token positions for the full party and any NPCs. Players control their own token; combat positioning is tracked in real time.
Mar
2026
feature
Async play support
Campaigns no longer require all players to be online simultaneously. Each player takes their turn when available; the DM holds the thread until the party has acted.
Mar
2026
feature
Scene art
The AI generates an illustration for each new scene as the story unfolds — matched to the specific setting, mood, and events of your campaign.
Mar
2026
feature
Ambient music
Background audio plays during sessions, automatically selected by scene type, combat state, and energy level. Tracks crossfade smoothly as the tone shifts.
Mar
2026
feature
DM memory
The AI maintains a persistent campaign memory across every session — NPCs, locations, player decisions, quest threads, and consequences all carry forward indefinitely.
Mar
2026
feature
Social logins — Google and Discord
Sign in with Google or Discord. Existing email accounts can link a social login from settings.
Mar
2026
feature
Items and inventory
Each character has a full inventory. The rules engine tracks item weight, currency (gp/sp/cp), and equipment — and the DM awards or removes items as the story demands.
Mar
2026
feature
Spell system
Full 5e SRD spell support with per-level slot tracking, concentration enforcement, and range/target/save adjudication handled by the rules engine. Spellcasting characters manage their known spells from their character sheet.
Mar
2026
feature
Multiplayer
Up to 6 players can share a campaign. Each player owns their character, takes their turn independently, and sees the same world. The host subscribes; guests play free.
Mar
2026
feature
Campaign generation
Start a campaign from a premise and setting, or let the AI generate one. Every campaign opens with a unique scene written for your specific party composition and character backstories.
Mar
2026
feature
AI character portraits
Generate a portrait for your character during creation or from your character sheet. Multiple options are generated; pick the one that fits.
Mar
2026
feature
AI backstory generation
During character creation, the AI can write a backstory tailored to your chosen race, class, and background — or you can write your own.
Mar
2026
feature
Character creation
Full 5e SRD character creation: race, class, background, ability scores, starting equipment, and spells. Your complete character sheet lives in the app.