Jun
2026
feature
Start your adventure already geared up
New characters now begin with gear in hand. As you build a character, pick a kit for your class, like a fighter's Sword and Board or an archer's longbow, and the right weapon, armour, and shield are equipped for you automatically. Your background layers on its own flavor items and a pouch of starting gold, so you walk into your first scene ready to play. You can still rearrange everything from your bag once the game begins.
Jun
2026
improvement
A clearer first look at the table
The in-game tour now points out two more parts of the screen: the Adventure Journal, where your objective, milestones, and leads live, and the party panel, where you can see every hero's HP, AC, and conditions at a glance.
Jun
2026
improvement
A smoother play screen
Fixed a scrolling issue that could hide part of the play screen. The whole scene now stays in view as you read and act, on desktop and mobile alike.
Jun
2026
improvement
A steadier Dungeon Master
More work went into keeping the Dungeon Master reliable from one turn to the next. We made the handling of your typed messages safer and tuned the DM's instructions so it stays focused on your story.
Jun
2026
fix
Items and coin always make it to you
Fixed a case where the Dungeon Master couldn't hand you an item when the slot it wanted to equip was already full. Now the item still lands in your bag, and any coin in your purse, instead of being quietly dropped.
May
2026
feature
Stuck on what to do next? Ask for ideas
A new Suggest Actions button sits by the message box. Tap it and the Dungeon Master offers a few ideas shaped to your character and the moment, like questioning an NPC, searching a room, or falling back when you are hurt. Each idea is colored by how risky it is, and picking one drops the wording into your message box so you can change it before you act. Nothing happens on its own, the suggestions just help you find your footing and keep things moving.
May
2026
feature
An Adventure Journal that tracks the story
A new Adventure Journal sits beside your game so you never lose the thread of where things stand. It shows your current objective, the milestones you have just earned, open leads worth chasing, your party's status, and any rewards still owed, and it keeps itself up to date as you play. On desktop it lives under the scene map, and on mobile you will find it on the Map tab.
May
2026
feature
A way back when you fall
Dropping to 0 HP no longer leaves you stuck waiting or asking permission. The moment your character falls, a recovery prompt appears right in the feed with clear choices: steady yourself where you lie, fall back to safety, or wake somewhere new after the worst happens. Each option resolves instantly and the Dungeon Master narrates the aftermath, so a knockdown moves the story forward instead of stalling it. In a party, the downed player and the host decide together.
May
2026
improvement
Encounters tuned to your party
The Dungeon Master now sizes up enemies against your party's level and your campaign's difficulty before a fight begins. Challenge ratings are matched to who is actually at the table, and when a foe would be too deadly it can be run as a weakened version, so combat stays tense without tipping into unwinnable.
May
2026
improvement
A heads up when the AI is having trouble
If the AI service that powers the Dungeon Master hits a disruption, you will now see a banner letting you know. A slow or failed response reads as a temporary outage you can wait out, rather than something wrong with your game.
May
2026
improvement
Clearer voice narration limits
Your voice narration allowance is now shown plainly. See how many minutes you have left, get a warning as you near the limit, and know exactly when narration will pause, instead of being caught by surprise.
May
2026
improvement
A more consistent Dungeon Master
The Dungeon Master keeps better track of your table now. Buy or loot something and both the item and the coin land on your sheet, and the DM remembers them later in the session. Skill checks and saving throws roll against your character's real modifiers, so the totals add up. And NPCs and combat stay consistent from one turn to the next.
May
2026
feature
Armor that actually protects you
The gear you equip now changes your Armor Class. Body armor sets your AC, while shields and protective trinkets add on top of it. Your character sheet and play card show your base AC with the bonus from gear called out in green, and every applicable item in your bag previews how much AC it would give before you equip it. The Dungeon Master sees your adjusted AC too.
May
2026
feature
Equip your gear
Characters now have equipment slots. Drag a weapon, armor, ring, or trinket from your bag onto the paper doll to equip it. Swords go to hand, a two-handed greatsword takes both, and equipping over a full slot swaps the old item back to your pack. On a phone, long-press an item to pick it up and drag.
May
2026
improvement
A redesigned character sheet
The character sheet is now organized into tabs (Character Sheet, Equipment, Bio, and Spellbook) so your stats, gear, story, and magic each have a clear home. The whole thing was rebuilt to work on mobile, with a backpack grid for your inventory and a coin purse tucked at its foot.
May
2026
feature
Your spellbook, as a tome
Known spells now live in an illuminated spellbook. On desktop you flip through it like a real book, a page per spell level with your slot counts inked at the top, and on mobile it unrolls as a scroll. Tap any spell to copy its name.
May
2026
feature
Player-controlled turns
Your turn lasts as long as you need it to. Move, search, talk, fight — string together as many actions as the scene calls for, then end your turn when you're ready.
May
2026
feature
Voiced DM narration
The Dungeon Master now speaks. Narration and NPC dialogue play as natural-sounding audio with distinct voices for each character. Turn autoplay on for hands-free immersion, or play any line on demand.
Apr
2026
feature
Skill proficiencies, by the book
Character skill proficiencies now follow the 5e SRD exactly — derived from your race, class, background, and the choices you make at creation. Pick a Rogue, choose four class skills; pick the Soldier background, and Athletics and Intimidation come with it.
Apr
2026
feature
Edit and archive characters
You can now edit a character after creation — fix a typo in the backstory, swap the portrait, adjust the details — and archive characters you're no longer playing. Archived characters leave your roster but stay safe if you ever want to bring them back.
Apr
2026
improvement
Play screen, rebuilt
The campaign play screen has been redesigned around how long sessions actually flow. Resize columns to taste, see who's online at a glance, find your party at the top of the panel, and invite new players in fewer steps.
Apr
2026
improvement
Tactical grid overlay
Scene maps now show a measured grid so you can count squares for movement, ranges, and area spells without eyeballing it.
Apr
2026
feature
Campaign invitations via email
Hosts can now invite players by email address directly from the campaign page. Invitees receive a link and can join without signing up first.
Mar
2026
improvement
Scene maps load faster
Tactical map generation is now parallelized with scene narration. Maps appear alongside the opening narration rather than after it.
Mar
2026
fix
Concentration tracking fixed for multi-target spells
Concentration was sometimes not breaking correctly when a caster took damage while holding a multi-target spell. Now fixed.
Mar
2026
feature
Level-up flow
Characters now level up in-session via a dedicated flow. Choose your Ability Score Improvement or feat, gain HP, and unlock new spell slots — all without leaving the campaign.
Mar
2026
feature
Short and long rest
The DM can call a short or long rest at any time. Short rests recover hit dice; long rests restore HP, spell slots, and clear conditions per the 5e SRD rules.
Mar
2026
feature
Scene maps
Every scene now generates a custom tactical grid map with token positions for the full party and any NPCs. Players control their own token; combat positioning is tracked in real time.
Mar
2026
feature
Async play support
Campaigns no longer require all players to be online simultaneously. Each player takes their turn when available; the DM holds the thread until the party has acted.
Mar
2026
feature
Scene art
The AI generates an illustration for each new scene as the story unfolds — matched to the specific setting, mood, and events of your campaign.
Mar
2026
feature
Ambient music
Background audio plays during sessions, automatically selected by scene type, combat state, and energy level. Tracks crossfade smoothly as the tone shifts.
Mar
2026
feature
DM memory
The AI maintains a persistent campaign memory across every session — NPCs, locations, player decisions, quest threads, and consequences all carry forward indefinitely.
Mar
2026
feature
Social logins — Google and Discord
Sign in with Google or Discord. Existing email accounts can link a social login from settings.
Mar
2026
feature
Items and inventory
Each character has a full inventory. The rules engine tracks item weight, currency (gp/sp/cp), and equipment — and the DM awards or removes items as the story demands.
Mar
2026
feature
Spell system
Full 5e SRD spell support with per-level slot tracking, concentration enforcement, and range/target/save adjudication handled by the rules engine. Spellcasting characters manage their known spells from their character sheet.
Mar
2026
feature
Multiplayer
Up to 6 players can share a campaign. Each player owns their character, takes their turn independently, and sees the same world. The host subscribes; guests play free.
Mar
2026
feature
Campaign generation
Start a campaign from a premise and setting, or let the AI generate one. Every campaign opens with a unique scene written for your specific party composition and character backstories.
Mar
2026
feature
AI character portraits
Generate a portrait for your character during creation or from your character sheet. Multiple options are generated; pick the one that fits.
Mar
2026
feature
AI backstory generation
During character creation, the AI can write a backstory tailored to your chosen race, class, and background — or you can write your own.
Mar
2026
feature
Character creation
Full 5e SRD character creation: race, class, background, ability scores, starting equipment, and spells. Your complete character sheet lives in the app.