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Autumn adventures for D&D 5e
fall D&D campaign

Autumn adventures for your table.

Harvest feasts going sideways, festivals with something underneath, and roads that only exist for one cold night. Choose a campaign and play it in your browser.

An account is required to play. A card is not.

Fall is the best season to set a story in. The harvest has to come in, the festival has to go well, the debt has to be paid before the frost. Every one of these campaigns gives the season a job in the plot.

The tone runs wide on purpose: cozy fantasies, comic disasters, quiet mysteries, and a few darker harvest tales. Each is a complete D&D 5e campaign run by an AI Dungeon Master, with real dice and character sheets.

Choose your harvest.

Fall Fables

An autumn anthology with cozy fantasies, mysteries, comic horror, and darker harvest tales.

Pumpkin Spice and Everything Vice cover art

Pumpkin Spice and Everything Vice

Unmask a cordial conspiracy before an autumn festival turns an entire town into cheerful gourdlings.

Designed for 1-6 players
The Equinox Gala cover art

The Equinox Gala

Prepare a magical harvest feast and keep feuding nobles from ruining dinner.

Designed for 1-6 players
The Last Leaf Express cover art

The Last Leaf Express

Race a runaway autumn train and steal its bottled sunset back from the Wild Hunt.

Designed for 1-6 players
The First-Frost Post cover art

The First-Frost Post

Deliver the dead's last letters along a road that exists for one autumn night.

Designed for 1-6 players
What the Crows Were Owed cover art

What the Crows Were Owed

Uncover a village's buried harvest debt before every sheaf turns to ash.

Designed for 1-6 players

Fall Fables is included with every TableForge account. An account is required to play. A card is not.

Thrain Mapcarver

A boisterous dwarf scholar-explorer who treats every dungeon as an unread chapter and every party as the heroes of a chronicle still being written. Equal parts archaeologist, bard, and theatrical expedition leader.

Every campaign here comes with the Dungeon Master included. Thrain narrates the scenes, voices the characters, and keeps the dice honest, so nobody at your table has to run the game.

Frequently asked questions

The practical details before you begin.

What makes a good fall D&D campaign?
A deadline the season sets for you. Harvests, equinox feasts, first frosts, and festivals all put a clock on the story without a villain having to announce one. The strongest autumn campaigns pair that clock with a community worth saving: a village, a keep, a festival crowd. The campaigns on this page are built that way.
Are these fall campaigns free to play?
The free pack on this page comes with every TableForge account. An account is required, a card is not. The free plan includes the complete game for a limited number of Dungeon Master turns, roughly one session.
Are the fall campaigns scary?
Mostly not. The autumn shelf leans cozy, comic, and mysterious, with a couple of darker harvest tales for groups who want a chill. Tables looking for outright horror should look at the Halloween campaigns instead.
Can I play a fall campaign by myself?
Yes. Every campaign shows the party size it was written for, and several work with a single hero. The game handles the rules and the rolls, so a solo player only has to decide what their character does next.
What does the paid fall pack add?
More adventures in the same season. A paid pack is bought once and kept permanently, and it needs a plan with unlimited turns because its campaigns run longer than the free plan's turn limit. Legendary members get a monthly pack credit that covers it.

The harvest will not wait.

Make a character and step into the season. No card, no download, no prep.

Create a free account

60 free DM turns. No card required.