The Crown and the Knife
Decide who to trust when both identities may be lies.
Campaigns written for exactly two players, where the story runs on what the pair of you know, owe, and hide from each other.
An account is required to play. A card is not.
Two players is the hardest table to run for. One of you has to be the Dungeon Master, which leaves a party of one, or you both play and nobody runs the game. Published adventures assume four heroes and fall over with two.
Here the game is the Dungeon Master, so both of you get to play, and these campaigns are written for a pair from the first scene. The plots depend on two characters with a shared past: a wound you both carry, two memories of one murder, two contracts with the same devil.
Two heroes bound by shared secrets, impossible choices, and dangers no one else could face beside them.
Decide who to trust when both identities may be lies.
Two witnesses, two memories, one impossible murder.
Keep one failing light between the living and drowned.
Share every wound while unraveling a witch's supposed mercy.
Outsmart one devil holding two incompatible contracts.
Decide who to trust when both identities may be lies.
Every faction believes one adventurer is a missing heir and the other is the assassin sent to kill them.
Two witnesses, two memories, one impossible murder.
The pair are the only witnesses to an impossible murder, but magic has given them contradictory memories of it.
Keep one failing light between the living and drowned.
One lonely lighthouse keeps the drowned dead beneath the sea, and its flame is beginning to fail.
Share every wound while unraveling a witch's supposed mercy.
A curse binds their wounds and dreams together; ending it means finding the witch who insists she actually saved them.
Outsmart one devil holding two incompatible contracts.
The same devil owns both adventurers' debts and gives them two missions that cannot both succeed.
Two Against the World is $4.99, bought once and kept. An account is required, and campaign packs need a plan with unlimited turns. Legendary members get a pack credit every month.
Two campaigns for a pair from the standard library that comes with every account.
An exciting adventure for a pair: date night, but with a DM!
Romantic tension optional. Bickering mandatory.
An exciting adventure for a pair: date night, but with a DM!
A pair of lovers, a husband and wife, adventure through an Elwynn Forest-like kingdom to figure out what happened to a group of kidnapped orphans.
Romantic tension optional. Bickering mandatory.
Two adventurers with a complicated history (ex-partners, estranged siblings, former rivals) are stuck with the same bounty contract. Neither will back down.
A boisterous dwarf scholar-explorer who treats every dungeon as an unread chapter and every party as the heroes of a chronicle still being written. Equal parts archaeologist, bard, and theatrical expedition leader.
Every campaign here comes with the Dungeon Master included. Thrain narrates the scenes, voices the characters, and keeps the dice honest, so nobody at your table has to run the game.
The practical details before you begin.
Make two characters and start tonight. No card, no download, and no third wheel behind a screen.
Create a free account60 free DM turns. No card required.