Blood on the Salt Road
Investigate a massacre before false evidence starts a war.
Disputed fortresses, false evidence on the salt road, a regent murdered in a snowbound hall. Campaigns where steel, leverage, and judgment matter more than spell lists.
An account is required to play. A card is not.
High fantasy solves its problems with power. These campaigns take the power away and leave the problem: a border war built on a lie, a garrison nobody will reinforce, a traitor who may deserve mercy. The threats are mostly human, which makes them harder.
Each one is a full D&D 5e campaign run by an AI Dungeon Master in a world where magic is rare and politics are not. The rules engine keeps wounds, resources, and consequences honest, which is what gritty play depends on.
Low magic, difficult choices, dangerous roads, and problems that cannot simply be fireballed away.
Investigate a massacre before false evidence starts a war.
Hunt a marshland legend hiding a human predator.
Protect a penniless heir carrying a kingdom's most dangerous coin.
Prepare a forgotten fort for a war no one admits exists.
Choose between law and survival before the execution bell.
Investigate a massacre before false evidence starts a war.
A caravan massacre threatens to start a border war, but the supposed bandits left military footprints.
Hunt a marshland legend hiding a human predator.
Livestock and villagers are being slaughtered by a legendary beast that may be covering for a very human killer.
Protect a penniless heir carrying a kingdom's most dangerous coin.
A newly discovered coin could prove who inherited the throne, making its penniless owner the most hunted person in the realm.
Prepare a forgotten fort for a war no one admits exists.
An undermanned border fort sees an army approaching while its commanders insist no war has been declared.
Choose between law and survival before the execution bell.
A condemned rebel claims to know why the harvest is failing, giving the party one night to decide whether to free them.
Steel & Cinders is $4.99, bought once and kept. An account is required, and campaign packs need a plan with unlimited turns. Legendary members get a pack credit every month.
Grounded medieval drama: feudal politics, sieges, guilds, faith, and survival.
Follow a bloody bounty from the forest to the barracks.
Recover a stolen relic before quarantine turns to panic.
Hold a disputed fortress while uncovering the rightful claim.
Guard a living caravan through a mercenary-held borderland.
Solve a regent's murder before the snowbound realm fractures.
Follow a bloody bounty from the forest to the barracks.
A desperate baron pays for every wolf killed, but someone is breeding them, and the newest carcasses wear soldiers' insignia.
Recover a stolen relic before quarantine turns to panic.
During a plague quarantine, the bell believed to protect the town is stolen from its tower.
Hold a disputed fortress while uncovering the rightful claim.
Two armies claim the same fortress, but evidence suggests neither commander is the rightful ruler.
Guard a living caravan through a mercenary-held borderland.
The party escorts a sacred relic and a hundred vulnerable pilgrims through territory controlled by mercenaries.
Solve a regent's murder before the snowbound realm fractures.
Snow traps the realm's nobles inside a hall just as the leading candidate for regent is murdered.
Mud & Crowns is $4.99, bought once and kept. An account is required, and campaign packs need a plan with unlimited turns. Legendary members get a pack credit every month.
This one is in the standard library that comes with every account.
Bittersweet post-war adventure for 3–5 players.
Bittersweet post-war adventure for 3–5 players.
The war is over. The party just wants to get back to their lives. The world has other plans.
A boisterous dwarf scholar-explorer who treats every dungeon as an unread chapter and every party as the heroes of a chronicle still being written. Equal parts archaeologist, bard, and theatrical expedition leader.
Every campaign here comes with the Dungeon Master included. Thrain narrates the scenes, voices the characters, and keeps the dice honest, so nobody at your table has to run the game.
The practical details before you begin.
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