What Makes a Berserker
A berserker trades caution for damage. They run at the biggest thing in the room and hit it until it stops moving. In D&D 2024 that is the barbarian's home ground:
Rage
RageLevel 1 featureYou can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren't wearing Heavy armor. adds damage to every Strength attack and gives Resistance to Bludgeoning, Piercing and Slashing damage.
Reckless Attack
Reckless AttackLevel 2 featureYou can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. gives you Advantage on your Strength attacks, at the cost of giving enemies Advantage against you until your next turn.
- A heavy two-handed weapon with a weapon mastery that adds damage or knocks the target down.
Rage is what makes the trade work. Enemies hit you more often, but each hit does half damage, and a d12 hit die gives you the Hit Points to absorb it.
This guide uses the 2024 rules. Ability score increases come from your background, so any species can play any berserker.
Thrain's take
Every party needs one player who doesn't stop to plan. Charge in, but tell me who you're charging at. A barbarian who picks the right target ends fights. One who picks the nearest target ends up surrounded, which, to be fair, some of them enjoy.
Best Classes for a Berserker
Legendary: build around it
Epic: excellent
Rare: good
Uncommon: works
Common: weak fit
Barbarian
Rage,
Reckless Attack
Reckless AttackLevel 2 featureYou can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. and
Brutal Strike
Brutal StrikeLevel 9 featureIf you use Reckless Attack, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn't have Disadvantage. at level 9. The Path of the Berserker's
Frenzy
FrenzyLevel 3 featureIf you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage, roll a number of d6s equal to your Rage Damage bonus, and add them together. adds a pile of d6s to your first hit each turn while you rage recklessly.
Legendary
Fighter
No Rage, but
Great Weapon FightingGreat Weapon FightingFighting Style featWhen you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.,
Action Surge
Action SurgeLevel 2 featureYou can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action. Once you use this feature, you can't do so again until you finish a Short or Long Rest. and more attacks than anyone. The berserker for players who would rather keep their armor on.
Epic
Paladin
Divine Smite
Divine Smite1st-level EvocationCastingBonus ActionRangeSelfDurationInstantaneousDamage2d8 RadiantThe target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead. turns one hit into a huge one, and heavy armor means you can afford to charge. A holy berserker rather than a wild one.
Epic
Monk
Plenty of attacks, but lighter hits and little armor. Fast and furious, not a heavy hitter.
Uncommon
Rogue
One big hit a turn from
Sneak Attack
Sneak AttackLevel 1 featureYou know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon., but a rogue who charges into the middle of the fight does not survive long.
Common
Best Barbarian Paths
- Path of the Berserker (legendary).
Frenzy
FrenzyLevel 3 featureIf you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage, roll a number of d6s equal to your Rage Damage bonus, and add them together. is the most damage any path adds,
Mindless Rage
Mindless RageLevel 6 featureYou have Immunity to the Charmed and Frightened conditions while your Rage is active. If you're Charmed or Frightened when you enter your Rage, the condition ends on you. at level 6 makes you immune to Charmed and Frightened while raging, and
Retaliation
RetaliationLevel 10 featureWhen you take damage from a creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike. at 10 hits back when you are hit. In 2024 Frenzy no longer costs you Exhaustion.
- Path of the Zealot (epic, Player's Handbook). Divine Fury adds radiant or necrotic damage to your first hit each turn, and Warrior of the Gods gives you a pool of self-healing.
- Path of the Wild Heart (rare, Player's Handbook). The Bear option resists nearly every damage type while raging. Built to last rather than to hit.
- Path of the World Tree (rare, Player's Handbook). Temporary Hit Points for the party and the power to pull enemies to you. More tank than berserker.
Best Species for a Berserker
Orc
Relentless Endurance keeps you standing once per Long Rest when you should drop, and Adrenaline Rush closes the gap with Temporary Hit Points.
Legendary
Goliath
Large Form at level 5 gives Advantage on Strength checks and extra Speed. Fire Giant adds damage on hits, Hill Giant knocks enemies Prone, Stone Giant soaks a hit.
Legendary
Human
Versatile adds an Origin feat: Savage AttackerSavage AttackerOrigin featYou've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target. or Tough. Resourceful gives you Heroic Inspiration for the hit that has to land.
Epic
Dwarf
An extra Hit Point every level on the class that already has the most, and poison Resistance on top of Rage.
Epic
Dragonborn
The Breath Weapon replaces one attack for an area blast, and Draconic Flight at level 5 lets you charge over obstacles.
Rare
Feats, Weapons and Masteries
Weapons and masteries. Barbarians get two weapon masteries at level 1 and more as they level.
- Greataxe (Cleave): hit a second enemy next to the first once per turn. The classic berserker weapon.
- Greatsword (Graze): a miss still deals damage equal to your Strength modifier. Great with Reckless Attack's coin flips.
- Maul (Topple): the target makes a Constitution save or falls Prone, giving melee attackers Advantage against it.
- Handaxe (Vex): a thrown backup for flyers and archers.
Origin feats. Savage AttackerSavage AttackerOrigin featYou've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target. (from the Soldier background) rolls your weapon damage twice once per turn and keeps the better roll. Tough (Player's Handbook) adds two Hit Points per level.
Level 4 and up.
- Great Weapon Master (Player's Handbook): extra damage equal to your Proficiency Bonus on heavy weapon hits, and a Bonus Action attack after a critical hit or a kill. In 2024 it no longer costs accuracy.
- Ability Score ImprovementAbility Score ImprovementGeneral featIncrease one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can't increase an ability score above 20.: Strength to 20 first if you have no better feat.
- GrapplerGrapplerGeneral featIncrease your Strength or Dexterity score by 1, to a maximum of 20.: punch and grab in one hit, then attack the creature you hold with Advantage.
- Polearm Master and Sentinel (Player's Handbook) give you more Opportunity Attacks to rage through.
Barbarians do not get a fighting style, so Great Weapon FightingGreat Weapon FightingFighting Style featWhen you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit. needs the Fighting Initiate feat (Player's Handbook). A fighter gets it for free.
Three Berserker Builds
BerserkerThe Red Mist
- Species
- Orc
- Class
- Barbarian (Path of the Berserker)
- Background
- Soldier (Savage AttackerSavage AttackerOrigin featYou've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.)
- Masteries
- Greataxe (Cleave), Handaxe (Vex)
17STR
13DEX
15CON
8INT
12WIS
10CHA
Rage, swing recklessly, add
Frenzy
FrenzyLevel 3 featureIf you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage, roll a number of d6s equal to your Rage Damage bonus, and add them together. to the first hit and Cleave into the next enemy. Relentless Endurance and
Relentless Rage
Relentless RageLevel 11 featureYour Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit Points while your Rage is active and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level. at 11 keep you swinging when you should be down.
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ControlThe Hill Breaker
- Species
- Human (Tough)
- Class
- Barbarian (Path of the Berserker)
- Background
- Soldier (Savage AttackerSavage AttackerOrigin featYou've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.)
- Masteries
- Maul (Topple), Greatsword (Graze)
17STR
14DEX
14CON
8INT
12WIS
10CHA
Topple with the maul so the whole party swings with Advantage, then let
Intimidating Presence
Intimidating PresenceLevel 14 featureAs a Bonus Action, you can strike terror into others with your menacing presence and primal power. When you do so, each creature of your choice in a 30-foot Emanation originating from you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). at 14 send the rest running. Tough means the extra hits you invite barely dent you.
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FighterThe Ember Blade
- Species
- Dragonborn (Red)
- Class
- Fighter (Champion)
- Background
- Soldier (Savage AttackerSavage AttackerOrigin featYou've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.)
- Style
- Great Weapon FightingGreat Weapon FightingFighting Style featWhen you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
17STR
10DEX
15CON
8INT
13WIS
12CHA
Heavy armor, a greatsword and Great Weapon Fighting.
Improved Critical
Improved CriticalLevel 3 featureYour attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. makes every 19 a critical hit,
Action Surge
Action SurgeLevel 2 featureYou can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action. Once you use this feature, you can't do so again until you finish a Short or Long Rest. doubles your turn, and the Breath Weapon clears the crowd that surrounds you.
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FAQ
Is the Path of the Berserker good in D&D 2024?
Yes. Frenzy now adds extra d6s to your first hit each turn while raging and attacking recklessly, and it no longer causes Exhaustion. It is one of the highest damage barbarian paths in the Player's Handbook.
What is the best species for a barbarian berserker?
Orc, for Relentless Endurance and Adrenaline Rush, or Goliath, for Large Form and giant ancestry. Human and Dwarf are close behind. In the 2024 rules any species works, since your background sets your ability scores.
Should a barbarian always use Reckless Attack?
Not always. It is worth it while raging against enemies who attack with weapons, since Rage halves that damage. Against spellcasters or monsters that already hit very hard, attacking without it can keep you alive.
What is the best weapon for a barbarian in D&D 2024?
A greataxe for Cleave, a greatsword for Graze or a maul for Topple. All three are good. Pick by mastery, and carry handaxes for enemies you cannot reach.
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This guide includes material from the System Reference Document 5.2
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