The Dungeon Failed Inspection
Fix a deathtrap before heroes and inspectors arrive.
Campaigns written to be funny on purpose: bad paperwork, worse prophecies, and a royal wedding that needs ruining. Bring friends who commit to the bit.
An account is required to play. A card is not.
Comedy at a D&D table usually happens by accident. These campaigns build it in. The premise is already absurd, the stakes are real enough to matter, and the world keeps a straight face while the party makes everything worse.
The AI Dungeon Master plays along without losing the game underneath. The jokes land in the narration while the dice, hit points, and spell slots stay honest, so a terrible plan still has to survive contact with the rules.
Adventures where everyone has a plan and none of the plans are good.
Fix a deathtrap before heroes and inspectors arrive.
Settle fantasy's most combustible property dispute.
Ruin a wedding, rescue the couple, disappoint two kingdoms.
Win, lose, or survive a wildly crooked election.
Retrace one royal bender through the criminal underworld.
Fix a deathtrap before heroes and inspectors arrive.
A villain hires the party to bring his dungeon up to guild standards before the official adventurers arrive.
Settle fantasy's most combustible property dispute.
The party is hired to remove a dragon from the royal treasury, but the dragon has the deed and the crown does not.
Ruin a wedding, rescue the couple, disappoint two kingdoms.
Both royal families secretly hire the party to stop the wedding while the bride and groom flee together into a monster-filled forest.
Win, lose, or survive a wildly crooked election.
A clerical error places the party on the ballot in a fiercely contested goblin mayoral race.
Retrace one royal bender through the criminal underworld.
The king lost the crown during an evening he cannot remember, and every criminal in the capital claims to have it.
Fool's Errands is $4.99, bought once and kept. An account is required, and campaign packs need a plan with unlimited turns. Legendary members get a pack credit every month.
These come with every account in the standard library.
Funny, lighthearted adventure for a group of friends
Corporate satire meets dungeon crawl.
High-chaos group comedy.
Funny, lighthearted adventure for a group of friends
An ancient prophecy declares the party as the Chosen Ones who will defeat the Dark Lord — except someone mistranslated it. The real Chosen Ones are a group of incompetent farmers in a village two kingdoms over. The party has to either correct the record (embarrassing, paperwork-intensive) or just... fulfill the prophecy anyway and hope no one notices.
Corporate satire meets dungeon crawl.
A thieves' guild is under new management and has instituted cost-cutting measures. The party receives their mission briefing, their gear allowance (seventeen copper), and a strongly worded memo about overtime.
High-chaos group comedy.
The party is famous. Too famous. NPCs ask for autographs mid-combat. The actual villain is mostly annoyed they didn't get invited to the party's podcast.
A boisterous dwarf scholar-explorer who treats every dungeon as an unread chapter and every party as the heroes of a chronicle still being written. Equal parts archaeologist, bard, and theatrical expedition leader.
Every campaign here comes with the Dungeon Master included. Thrain narrates the scenes, voices the characters, and keeps the dice honest, so nobody at your table has to run the game.
The practical details before you begin.
Make a character with a bad idea and start tonight. No card, no download, no prep.
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