What Makes a Dragon Character
A dragon character is about the blood of dragons showing in you. In the 2024 rules that comes from two places, and they stack well:
- The
Dragonborn
DragonbornSpeciesDraconic Ancestry, Breath Weapon, Damage Resistance, Darkvision, Draconic Flight: a Breath Weapon, Resistance to your ancestor's damage type, and spectral wings from level 5.
- The
Sorcerer
SorcererClassHit died6SavesCHA, CON with Draconic Sorcery: dragon scales for armor, extra hit points, more damage with one element, dragon spells, and real wings at level 14.
Add spells of your element, and a character who talks like they are owed a hoard, and you have a dragon. Your background sets your ability scores in 2024, so a dragonborn can play any class without losing anything.
Thrain's take
Pick your color first and build everything around it. A red dragonborn sorcerer who throws fire, resists fire and lands in the middle of the fight on burning wings is a character the whole table remembers. A green one who breathes poison at a crypt full of skeletons is a lesson.
The Dragonborn: Breath, Resistance and Flight
- Breath Weapon. When you take the Attack action, replace one of your attacks with a 15-foot Cone or a 30-foot Line. Each creature in it makes a Dexterity save against DC 8 + your Constitution modifier + your Proficiency Bonus, taking 1d10 damage (half on a success). It grows to 2d10 at level 5, 3d10 at 11 and 4d10 at 17. You can use it a number of times equal to your Proficiency Bonus per Long Rest.
- Damage Resistance to your ancestry's damage type.
- Draconic Flight. From level 5, sprout spectral wings as a Bonus Action for 10 minutes, with a Fly Speed equal to your Speed. Once per Long Rest.
Because the breath replaces one attack, classes with Extra Attack can breathe and still swing a weapon in the same turn. Because the DC uses Constitution, it stays reliable on any class that keeps Constitution high.
Draconic ancestries
Fire: Red, Gold or Brass
Fire resistance is the most useful one, and fire matches the most iconic dragon spells. Plenty of fiends and fire creatures resist it, so carry a second element.
Epic
Lightning: Blue or Bronze
Resisted by fewer monsters than fire, and it pairs with
Lightning Bolt
Lightning Bolt3rd-level EvocationCastingActionRangeSelfDurationInstantaneousSaveDexterityDamage8d6 LightningA stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose. Each creature in the Line makes a Dexterity saving throw, taking 8d6 Lightning damage on a failed save or half as much damage on a successful one. for a Line-shaped character.
Epic
Cold: Silver or White
A solid alternative to fire, and the cold spell list (
Ray of Frost
Ray of FrostEvocation cantripCastingActionRange60 feetDurationInstantaneousDamage1d8 ColdA frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 Cold damage, and its Speed is reduced by 10 feet until the start of your next turn.,
Ice Knife
Ice Knife1st-level ConjurationCastingActionRange60 feetDurationInstantaneousSaveDexterityDamage1d10 PiercingYou create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes.,
Cone of Cold
Cone of Cold5th-level EvocationCastingActionRangeSelfDurationInstantaneousSaveConstitutionDamage8d8 ColdYou unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.) is strong.
Epic
Acid: Black or Copper
Very few monsters resist acid, but acid resistance comes up less often than the others.
Rare
Poison: Green
Poison resistance is great defense, but many undead, constructs and fiends are immune to poison, so your breath often does nothing.
Rare
Best Classes for a Dragon Character
Legendary: build around it
Epic: excellent
Rare: good
Uncommon: works
Common: weak fit
Sorcerer (Draconic Sorcery)
The dragon class.
Draconic Resilience
Draconic ResilienceLevel 3 featureThe magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level. Parts of you are also covered by dragon-like scales. gives scales (AC 10 + Dexterity + Charisma) and extra hit points,
Elemental Affinity
Elemental AffinityLevel 6 featureYour draconic magic has an affinity with a damage type associated with dragons. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison. adds Charisma to one damage roll of your element and Resistance to it, and
Dragon Wings
Dragon WingsLevel 14 featureAs a Bonus Action, you can cause draconic wings to appear on your back. The wings last for 1 hour or until you dismiss them (no action required). For the duration, you have a Fly Speed of 60 feet. gives a 60-foot Fly Speed at 14.
Legendary
Paladin
The dragon knight. Heavy armor, Charisma for presence, and Extra Attack at 5 lets you breathe and smite in the same turn.
Epic
Fighter
More attacks than anyone, so breathing costs the least.
Action Surge
Action SurgeLevel 2 featureYou can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action. Once you use this feature, you can't do so again until you finish a Short or Long Rest. lets you breathe on two groups in one turn.
Epic
Barbarian
Constitution is your second-best score, so your breath DC is high. Rage does not stop you breathing, since it is not a spell.
Epic
Warlock
A patron who might be a dragon in all but name. The Fiend adds
Burning Hands
Burning Hands1st-level EvocationCastingActionRangeSelfDurationInstantaneousSaveDexterityDamage3d6 FireA thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone that aren't being worn or carried start burning.,
Fireball
Fireball3rd-level EvocationCastingActionRange150 feetDurationInstantaneousSaveDexterityDamage8d6 FireA bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. and
Wall of Fire
Wall of Fire4th-level EvocationConcentrationCastingActionRange120 feetDuration1 minuteSaveDexterityDamage5d8 FireYou create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. for a fire-themed character.
Rare
Wizard
The widest elemental spell list and
Summon Dragon
Summon Dragon5th-level ConjurationConcentrationCastingActionRange60 feetDuration1 hourYou call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. at higher levels. No draconic features, so the dragon comes from your species.
Rare
Druid
Good elemental spells, and the Circle of the Land can pick fire, cold or lightning spells each day. Nothing draconic in the class itself.
Uncommon
Rogue
One attack per turn, so the breath replaces your Sneak Attack. Works for flavor, costs you damage.
Uncommon
Other Species for a Dragon Theme
You do not have to be a dragonborn. A draconic sorcerer of any species has scales, a dragon's element and, at level 14, wings.
Dragonborn
Breath, resistance and flight. Pair with Draconic Sorcery for two resistances, or one doubled-down element.
Legendary
Tiefling (Infernal)
Fire resistance and
Fire Bolt
Fire BoltEvocation cantripCastingActionRange120 feetDurationInstantaneousDamage1d10 FireYou hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isn't being worn or carried. at level 1. A red dragon sorcerer with horns already looks the part.
Rare
Goliath (Fire Giant)
Fire's Burn adds 1d10 fire damage to a hit a few times a day. A big, fire-touched warrior reads as dragon-blooded easily.
Rare
Human
The extra skill and Origin feat help any build. The scales come from the sorcerer, not the species.
Uncommon
Best Dragon Spells
Draconic Sorcery always has
Alter Self
Alter Self2nd-level TransmutationConcentrationCastingActionRangeSelfDuration1 hourDamage1d6You alter your physical form. Choose one of the following options. Its effects last for the duration, during which you can take a Magic action to replace the option you chose with a different one. Aquatic Adaptation. You sprout gills and grow webs between your fingers.,
Chromatic Orb
Chromatic Orb1st-level EvocationCastingActionRange90 feetDurationInstantaneousDamage3d8You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type.,
Command
Command1st-level EnchantmentCastingActionRange60 feetDurationInstantaneousSaveWisdomYou speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: - Drop. The target drops whatever it is holding and then ends its turn. - Flee. and
Dragon's Breath
Dragon's Breath2nd-level TransmutationConcentrationCastingBonus ActionRangeTouchDuration1 minuteSaveDexterityDamage3d6You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. prepared at level 3,
Fear
Fear3rd-level IllusionConcentrationCastingActionRangeSelfDuration1 minuteSaveWisdomEach creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. and
Fly
Fly3rd-level TransmutationConcentrationCastingActionRangeTouchDuration10 minutes at 5,
Arcane Eye
Arcane Eye4th-level DivinationConcentrationCastingActionRange30 feetDuration1 hourYou create an Invisible, invulnerable eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet. and
Charm Monster
Charm Monster4th-level EnchantmentCastingActionRange30 feetDuration1 hourSaveWisdomOne creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. at 7, and
Legend Lore
Legend Lore5th-level DivinationCastingMinuteRangeSelfDurationInstantaneousName or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by the GM. and
Summon Dragon
Summon Dragon5th-level ConjurationConcentrationCastingActionRange60 feetDuration1 hourYou call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. at 9. Add spells of your Elemental Affinity type, since they get your Charisma on a damage roll.
Cantrips

Fire BoltEvocation cantripCastingActionRange120 feetDurationInstantaneousDamage1d10 FireYou hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isn't being worn or carried.
Fire Bolt
Fire BoltEvocation cantripCastingActionRange120 feetDurationInstantaneousDamage1d10 FireYou hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isn't being worn or carried.
Fire at range, every turn

Ray of FrostEvocation cantripCastingActionRange60 feetDurationInstantaneousDamage1d8 ColdA frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 Cold damage, and its Speed is reduced by 10 feet until the start of your next turn.
Ray of Frost
Ray of FrostEvocation cantripCastingActionRange60 feetDurationInstantaneousDamage1d8 ColdA frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 Cold damage, and its Speed is reduced by 10 feet until the start of your next turn.
Cold, and slows the target

Shocking GraspEvocation cantripCastingActionRangeTouchDurationInstantaneousDamage1d8 LightningLightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 Lightning damage, and it can't make Opportunity Attacks until the start of its next turn.
Shocking Grasp
Shocking GraspEvocation cantripCastingActionRangeTouchDurationInstantaneousDamage1d8 LightningLightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 Lightning damage, and it can't make Opportunity Attacks until the start of its next turn.
Lightning up close, then step away

ElementalismTransmutation cantripCastingActionRange30 feetDurationInstantaneousYou exert control over the elements, creating one of the following effects within range. Beckon Air. You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube.
Elementalism
ElementalismTransmutation cantripCastingActionRange30 feetDurationInstantaneousYou exert control over the elements, creating one of the following effects within range. Beckon Air. You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube.
Small elemental tricks for flavor
1st and 2nd Level

Chromatic Orb1st-level EvocationCastingActionRange90 feetDurationInstantaneousDamage3d8You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type.
Chromatic Orb
Chromatic Orb1st-level EvocationCastingActionRange90 feetDurationInstantaneousDamage3d8You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type.
Choose any dragon element

Burning Hands1st-level EvocationCastingActionRangeSelfDurationInstantaneousSaveDexterityDamage3d6 FireA thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone that aren't being worn or carried start burning.
Burning Hands
Burning Hands1st-level EvocationCastingActionRangeSelfDurationInstantaneousSaveDexterityDamage3d6 FireA thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone that aren't being worn or carried start burning.
A breath weapon of your own

Dragon's Breath2nd-level TransmutationConcentrationCastingBonus ActionRangeTouchDuration1 minuteSaveDexterityDamage3d6You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone.
Dragon's Breath
Dragon's Breath2nd-level TransmutationConcentrationCastingBonus ActionRangeTouchDuration1 minuteSaveDexterityDamage3d6You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone.
Give an ally a breath weapon

Ice Knife1st-level ConjurationCastingActionRange60 feetDurationInstantaneousSaveDexterityDamage1d10 PiercingYou create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes.
Ice Knife
Ice Knife1st-level ConjurationCastingActionRange60 feetDurationInstantaneousSaveDexterityDamage1d10 PiercingYou create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes.
Cold that explodes on hit

Scorching Ray2nd-level EvocationCastingActionRange120 feetDurationInstantaneousDamage2d6 FireYou hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.
Scorching Ray
Scorching Ray2nd-level EvocationCastingActionRange120 feetDurationInstantaneousDamage2d6 FireYou hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.
Three rays of fire
3rd Level and Up

Fireball3rd-level EvocationCastingActionRange150 feetDurationInstantaneousSaveDexterityDamage8d6 FireA bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
Fireball
Fireball3rd-level EvocationCastingActionRange150 feetDurationInstantaneousSaveDexterityDamage8d6 FireA bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
The dragon spell

Fly3rd-level TransmutationConcentrationCastingActionRangeTouchDuration10 minutes
Fly
Fly3rd-level TransmutationConcentrationCastingActionRangeTouchDuration10 minutes
Wings before Dragon Wings

Lightning Bolt3rd-level EvocationCastingActionRangeSelfDurationInstantaneousSaveDexterityDamage8d6 LightningA stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose. Each creature in the Line makes a Dexterity saving throw, taking 8d6 Lightning damage on a failed save or half as much damage on a successful one.
Lightning Bolt
Lightning Bolt3rd-level EvocationCastingActionRangeSelfDurationInstantaneousSaveDexterityDamage8d6 LightningA stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose. Each creature in the Line makes a Dexterity saving throw, taking 8d6 Lightning damage on a failed save or half as much damage on a successful one.
A 100-foot breath of lightning

Fear3rd-level IllusionConcentrationCastingActionRangeSelfDuration1 minuteSaveWisdomEach creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
Fear
Fear3rd-level IllusionConcentrationCastingActionRangeSelfDuration1 minuteSaveWisdomEach creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
Dragon presence in spell form

Cone of Cold5th-level EvocationCastingActionRangeSelfDurationInstantaneousSaveConstitutionDamage8d8 ColdYou unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
Cone of Cold
Cone of Cold5th-level EvocationCastingActionRangeSelfDurationInstantaneousSaveConstitutionDamage8d8 ColdYou unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
White dragon breath

Summon Dragon5th-level ConjurationConcentrationCastingActionRange60 feetDuration1 hourYou call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies.
Summon Dragon
Summon Dragon5th-level ConjurationConcentrationCastingActionRange60 feetDuration1 hourYou call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies.
Call an actual dragon
Three Dragon Builds
CasterThe Dragon's Heir
- Species
- Dragonborn (Red)
- Class
- Sorcerer (Draconic Sorcery, Elemental Affinity: Fire)
- Background
- Acolyte (Magic InitiateMagic InitiateOrigin featChoose a level 1 spell from the same list you selected for this feat's cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest.)
8STR
14DEX
13CON
10INT
13WIS
17CHA
Scales instead of armor,
Fire Bolt
Fire BoltEvocation cantripCastingActionRange120 feetDurationInstantaneousDamage1d10 FireYou hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isn't being worn or carried. every turn,
Fireball
Fireball3rd-level EvocationCastingActionRange150 feetDurationInstantaneousSaveDexterityDamage8d6 FireA bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. at 5 with your Charisma added to the damage from 6, and spectral wings from your species at 5 long before the sorcerer's own at 14. Take a cold or lightning Elemental Affinity instead if you want a second resistance.
Build the Dragon's Heir
Free to start. No card needed.
WarriorThe Breath Knight
- Species
- Dragonborn (Blue)
- Class
- Fighter (Champion)
- Background
- Soldier (Savage AttackerSavage AttackerOrigin featYou've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.)
17STR
10DEX
15CON
8INT
13WIS
12CHA
Heavy armor and a greatsword. From level 5, breathe a Line of lightning through a row of enemies and still make your second attack, and use
Action Surge
Action SurgeLevel 2 featureYou can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action. Once you use this feature, you can't do so again until you finish a Short or Long Rest. to breathe twice when the room is full.
Build the Breath Knight
Free to start. No card needed.
BruteThe Scaled Fury
- Species
- Dragonborn (Silver)
- Class
- Barbarian (Path of the Berserker)
- Background
- Soldier (Savage AttackerSavage AttackerOrigin featYou've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.)
17STR
13DEX
15CON
8INT
12WIS
10CHA
Rage, close the distance, and breathe cold on the crowd before the axe comes down. High Constitution keeps your breath DC up, and wings at level 5 put you on top of anything that tries to fly away.
Build the Scaled Fury
Free to start. No card needed.
Playing a Dragon Character at the Table
- Aim the breath. A Line hits enemies standing in a corridor, a Cone hits a group in front of you. Position before you breathe, and tell your allies to step out of the way.
- Count your uses. Breath Weapon uses equal your Proficiency Bonus per Long Rest. Spend them on groups, not on a single enemy you could hit with a sword.
- Know what resists you. Fire against a fire elemental does nothing. A second element, from a spell or a different Elemental Affinity, saves the fight.
- Play the pride. Dragons hoard, hold grudges and expect respect. A little of that goes a long way in a conversation.
FAQ
What is the best class for a dragonborn in D&D 2024?
The sorcerer with Draconic Sorcery, for scales, extra hit points, an element that matches your breath and real wings at level 14. Fighter, paladin and barbarian are also strong, because Extra Attack lets you breathe and still swing your weapon.
How does the dragonborn breath weapon work in 2024?
When you take the Attack action, you can replace one attack with a 15-foot Cone or 30-foot Line. Targets make a Dexterity save against 8 + your Constitution modifier + your Proficiency Bonus, taking 1d10 damage, rising to 4d10 by level 17. You get uses equal to your Proficiency Bonus per Long Rest.
Can dragonborn fly in D&D 2024?
Yes. From character level 5, Draconic Flight gives you spectral wings as a Bonus Action for 10 minutes, with a Fly Speed equal to your Speed, once per Long Rest. A draconic sorcerer also gets Dragon Wings at level 14.
Which dragonborn color is best?
Red, gold or brass (fire) for the strongest spell list and the most useful resistance. Blue or bronze (lightning) and silver or white (cold) are about as good. Green (poison) is the weakest on offense, since many monsters are immune to poison.
Unleash your inner dragon
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This guide includes material from the System Reference Document 5.2
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