| 1 |
+2 |
Favored Enemy Favored EnemyLevel 1 featureBeginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Natural ExplorerNatural ExplorerLevel 1 featureYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp.
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– |
– |
– |
– |
– |
– |
| 2 |
+2 |
Fighting Style Fighting StyleLevel 2 featureAt 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons.
Spellcasting SpellcastingLevel 2 featureBy the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list.
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2 |
2 |
– |
– |
– |
– |
| 3 |
+2 |
Primeval AwarenessPrimeval AwarenessLevel 3 featureBeginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you.
Ranger ArchetypeRanger ArchetypeLevel 3 featureAt 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
Hunter's Prey Hunter's PreyLevel 3 featureAt 3rd level, you gain one of the following features of your choice. Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum.
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3 |
3 |
– |
– |
– |
– |
| 4 |
+2 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
|
3 |
3 |
– |
– |
– |
– |
| 5 |
+3 |
Extra Attack Extra AttackLevel 5 featureBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
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4 |
4 |
2 |
– |
– |
– |
| 6 |
+3 |
Favored Enemy Favored EnemyLevel 1 featureBeginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Natural ExplorerNatural ExplorerLevel 1 featureYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp.
|
4 |
4 |
2 |
– |
– |
– |
| 7 |
+3 |
Defensive Tactics Defensive TacticsLevel 7 featureAt 7th level, you gain one of the following features of your choice. Escape the Horde. Opportunity attacks against you are made with disadvantage. Multiattack Defense.
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5 |
4 |
3 |
– |
– |
– |
| 8 |
+3 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Land's StrideLand's StrideLevel 8 featureStarting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
|
5 |
4 |
3 |
– |
– |
– |
| 9 |
+4 |
|
6 |
4 |
3 |
2 |
– |
– |
| 10 |
+4 |
Natural ExplorerNatural ExplorerLevel 1 featureYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp.
Hide in Plain SightHide in Plain SightLevel 10 featureStarting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.
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6 |
4 |
3 |
2 |
– |
– |
| 11 |
+4 |
MultiattackMultiattackLevel 11 featureAt 11th level, you gain one of the following features of your choice. Volley. You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range.
|
7 |
4 |
3 |
3 |
– |
– |
| 12 |
+4 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
|
7 |
4 |
3 |
3 |
– |
– |
| 13 |
+5 |
|
8 |
4 |
3 |
3 |
1 |
– |
| 14 |
+5 |
Favored Enemy Favored EnemyLevel 1 featureBeginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
VanishVanishLevel 14 featureStarting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.
|
8 |
4 |
3 |
3 |
1 |
– |
| 15 |
+5 |
Superior Hunter's Defense Superior Hunter's DefenseLevel 15 featureAt 15th level, you gain one of the following features of your choice. Evasion.
|
9 |
4 |
3 |
3 |
2 |
– |
| 16 |
+5 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
|
9 |
4 |
3 |
3 |
2 |
– |
| 17 |
+6 |
|
10 |
4 |
3 |
3 |
3 |
1 |
| 18 |
+6 |
Feral Senses Feral SensesLevel 18 featureAt 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.
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10 |
4 |
3 |
3 |
3 |
1 |
| 19 |
+6 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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11 |
4 |
3 |
3 |
3 |
2 |
| 20 |
+6 |
Foe Slayer Foe SlayerLevel 20 featureAt 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies.
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11 |
4 |
3 |
3 |
3 |
2 |