| 1 |
+2 |
Arcane Recovery Arcane RecoveryLevel 1 featureYou have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover.
Spellcasting SpellcastingLevel 1 featureAs a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list.
|
3 |
2 |
– |
– |
– |
– |
– |
– |
– |
– |
| 2 |
+2 |
Arcane TraditionArcane TraditionLevel 2 featureWhen you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.
Evocation Savant Evocation SavantLevel 2 featureBeginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.
Sculpt Spells Sculpt SpellsLevel 2 featureBeginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level.
|
3 |
3 |
– |
– |
– |
– |
– |
– |
– |
– |
| 3 |
+2 |
|
3 |
4 |
2 |
– |
– |
– |
– |
– |
– |
– |
| 4 |
+2 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
|
4 |
4 |
3 |
– |
– |
– |
– |
– |
– |
– |
| 5 |
+3 |
|
4 |
4 |
3 |
2 |
– |
– |
– |
– |
– |
– |
| 6 |
+3 |
Potent Cantrip Potent CantripLevel 6 featureStarting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
|
4 |
4 |
3 |
3 |
– |
– |
– |
– |
– |
– |
| 7 |
+3 |
|
4 |
4 |
3 |
3 |
1 |
– |
– |
– |
– |
– |
| 8 |
+3 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
|
4 |
4 |
3 |
3 |
2 |
– |
– |
– |
– |
– |
| 9 |
+4 |
|
4 |
4 |
3 |
3 |
3 |
1 |
– |
– |
– |
– |
| 10 |
+4 |
Empowered Evocation Empowered EvocationLevel 10 featureBeginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
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5 |
4 |
3 |
3 |
3 |
2 |
– |
– |
– |
– |
| 11 |
+4 |
|
5 |
4 |
3 |
3 |
3 |
2 |
1 |
– |
– |
– |
| 12 |
+4 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
|
5 |
4 |
3 |
3 |
3 |
2 |
1 |
– |
– |
– |
| 13 |
+5 |
|
5 |
4 |
3 |
3 |
3 |
2 |
1 |
1 |
– |
– |
| 14 |
+5 |
Overchannel OverchannelLevel 14 featureStarting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell. The first time you do so, you suffer no adverse effect.
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5 |
4 |
3 |
3 |
3 |
2 |
1 |
1 |
– |
– |
| 15 |
+5 |
|
5 |
4 |
3 |
3 |
3 |
2 |
1 |
1 |
1 |
– |
| 16 |
+5 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
|
5 |
4 |
3 |
3 |
3 |
2 |
1 |
1 |
1 |
– |
| 17 |
+6 |
|
5 |
4 |
3 |
3 |
3 |
2 |
1 |
1 |
1 |
1 |
| 18 |
+6 |
Spell Mastery Spell MasteryLevel 18 featureAt 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook.
|
5 |
4 |
3 |
3 |
3 |
3 |
1 |
1 |
1 |
1 |
| 19 |
+6 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
|
5 |
4 |
3 |
3 |
3 |
3 |
2 |
1 |
1 |
1 |
| 20 |
+6 |
Signature Spells Signature SpellsLevel 20 featureWhen you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells.
|
5 |
4 |
3 |
3 |
3 |
3 |
2 |
2 |
1 |
1 |