Ask the dice a yes or no question with weighted odds, roll random events and scene complications, generate an NPC with a portrait, and build an encounter budgeted in XP against your actual party.
Any yes or no question. Weight how likely it is, and the dice answer. Doubles move the world on their own.
When the scene stalls, or the oracle rolls doubles. A focus plus two words to read against it.
For when things are going too well. What goes wrong, what it threatens, and how soon.
Someone to talk to, with a portrait, a want, and something they are not telling you.
Real SRD stat blocks, budgeted in XP against your party using the 5e encounter building rules.
For talking to an NPC with nobody across the table. What they do, what they steer toward, and what happens if you press.
A stop on the road: a settlement with a name, a place to walk into, and the thing that is wrong here.
One day of overland travel: weather, how the going is, and one thing you notice, keyed to the terrain.
Same 5e rules engine behind these encounters, plus a Dungeon Master that narrates, remembers, and adjudicates every roll. Play solo, with one friend, or with your party.
Start a campaignAn oracle answers the questions a Dungeon Master would normally answer. You ask a yes or no question, weight how likely it is, and roll. It lets you play a roleplaying game with no DM and no other players, because the dice decide what the world does.
Yes. Unlike system-agnostic oracles, this one knows 5e. The encounter generator budgets XP against your party's level and size using the 5e encounter building rules, and pulls real SRD stat blocks with challenge rating, hit points, armor class, and speed.
No. There is no signup, no email gate, and no limit on rolls. Every result also has a shareable link you can bookmark or send to a friend.
Pick how likely the answer is, from certain down to impossible, and the oracle rolls d100 against that likelihood. The answer comes back on a six-step ladder, from yes-and through to no-and, and doubles trigger a random event that moves the world without you asking.
The stat blocks are from the 2024 SRD (5.2), so a zombie's hit points and challenge rating are the current values. The budgeting uses the 2014 XP thresholds and the encounter-size multiplier, because that math is finer-grained for small parties than the 2024 Low/Moderate/High bands. Mixing them is deliberate: current monsters, more precise budgeting. It sums the standard per-character thresholds across party size from solo to six, rather than applying separate solo action-economy scaling.
Stat blocks and rules content come from the D&D System Reference Document, used under the Creative Commons Attribution 4.0 International License. The oracle, event, complication, and NPC tables are original to TableForge. TableForge is not affiliated with or endorsed by Wizards of the Coast.