Overview
At a glance
- Size
- Medium
- Speed
- 30 ft
- Darkvision
- 60 ft
- Ability scores
- +2 Cha, +1 Int
- Best fit
- Warlock, sorcerer, bard
CasterFaceBlaster
Under the 2014 rules your race sets your ability score increases, and the tiefling gets +2 Charisma and +1 Intelligence. Charisma is the casting score for warlocks, sorcerers, bards and paladins, so the tiefling starts strong on all of them.
It also brings Darkvision, fire resistance and Infernal Legacy:
Thaumaturgy
ThaumaturgyTransmutation cantripCastingActionRange30 feetDuration1 minuteYou manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range. - Your voice booms up to three times as loud as normal for 1 minute. - You cause flames to flicker, brighten, dim, or change color for 1 minute. at level 1, then a free
Hellish Rebuke
Hellish Rebuke1st-level EvocationCastingReactionRange60 feetDurationInstantaneousSaveDexterityDamage2d10 FireYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. at level 3 and
Darkness
Darkness2nd-level EvocationConcentrationCastingActionRange60 feetDuration10 minutesMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. at level 5, each once per Long Rest. The +1 Intelligence is the weak spot; few Charisma classes use it.
Thrain's take
Hellish Rebuke is the spell that teaches enemies manners. The orc hits the tiefling, the orc catches fire, and the next orc thinks twice. Expect townsfolk to be wary of you; I always give a tiefling one tavern where nobody asks questions.
Strengths
- +2 Charisma: a strong start for warlock, sorcerer and bard
- Fire resistance, one of the most useful resistances
- Free spells: Thaumaturgy, Hellish Rebuke and Darkness
- Darkvision
Weaknesses
- +1 Intelligence is wasted on most Charisma classes
- Nothing for Strength, Dexterity or Constitution
- Darkness blinds your own party unless you plan for it
Tiefling Traits
Ability Score Increase
+2 Charisma and +1 Intelligence.
Darkvision
60 feet. Dim light counts as bright and darkness as dim, in shades of gray.
Hellish Resistance
Resistance to fire damage. Fire is one of the most common damage types, from
Fireball
Fireball3rd-level EvocationCastingActionRange150 feetDurationInstantaneousSaveDexterityDamage8d6 FireA bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. to dragon breath.
Infernal Legacy
Thaumaturgy
ThaumaturgyTransmutation cantripCastingActionRange30 feetDuration1 minuteYou manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range. - Your voice booms up to three times as loud as normal for 1 minute. - You cause flames to flicker, brighten, dim, or change color for 1 minute. at level 1. At level 3, cast
Hellish Rebuke
Hellish Rebuke1st-level EvocationCastingReactionRange60 feetDurationInstantaneousSaveDexterityDamage2d10 FireYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. as a 2nd-level spell once per Long Rest. At level 5, cast
Darkness
Darkness2nd-level EvocationConcentrationCastingActionRange60 feetDuration10 minutesMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. once per Long Rest. Charisma is the casting ability.
Tiefling Variants, Rated
The Sword Coast Adventurer's Guide offers optional tiefling variants. Feral replaces the ability score increase; the others replace Infernal Legacy. Later books add tieflings tied to specific archdevils. All are optional, so ask your DM first. The builds below use the standard tiefling from the SRD.
Legendary: build around it
Epic: excellent
Rare: good
Uncommon: works
Common: weak fit
Winged
A 30-foot flying speed from level 1, in place of Infernal Legacy. Flight changes every fight and every chasm. Many DMs say no, so ask.
Legendary
Standard (Infernal Legacy)
Free Thaumaturgy, Hellish Rebuke and Darkness. Darkness plus the warlock's Devil's Sight invocation is a classic combo.
Epic
Feral
+2 Dexterity and +1 Intelligence instead of Charisma. Turns the tiefling into a rogue, ranger or wizard race.
Epic
Rare
Hellfire
Burning Hands
Burning Hands1st-level EvocationCastingActionRangeSelfDurationInstantaneousSaveDexterityDamage3d6 FireAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a dexterity saving throw. as a 2nd-level spell instead of Hellish Rebuke. More damage on your own turn, but you lose the reaction.
Rare
Best Classes for a Tiefling
Warlock
+2 Charisma for
Eldritch Blast
Eldritch BlastEvocation cantripCastingActionRange120 feetDurationInstantaneousDamage1d10 ForceA beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage., and Darkness with Devil's Sight. The Fiend patron is the obvious, and very good, match.
Legendary
Sorcerer
+2 Charisma and fire resistance. A Draconic Bloodline sorcerer with a red or gold dragon doubles down on fire.
Legendary
Bard
+2 Charisma for spells and talking. No Dexterity, so your AC starts lower than a half-elf bard's.
Epic
Paladin
Charisma powers spells and Aura of Protection, but Strength has to come from the array. Dragonborn or half-elf do it better.
Rare
Wizard
+1 Intelligence, free spells and fire resistance. Feral tieflings make it better with +2 Dexterity.
Rare
Rogue
Charisma for Deception and Persuasion. With the Feral variant, +2 Dexterity makes it a real rogue race.
Rare
Fighter
Only works well as a Feral tiefling with a bow or finesse weapon. The standard tiefling has nothing for it.
Uncommon
Ranger
Feral gives the Dexterity; Wisdom still has to come from the array.
Uncommon
Cleric
No Wisdom. Fire resistance helps on the front line.
Uncommon
Druid
No Wisdom. Free spells are nice, but a druid already has plenty.
Uncommon
Monk
Monks need Dexterity and Wisdom. Feral helps with one of them.
Common
Barbarian
No Strength or Constitution, and you cannot cast your racial spells while Raging.
Common
Racial Feats for Tieflings
Xanathar's Guide to Everything adds two tiefling feats. If your table uses it:
- Flames of Phlegethos: +1 Intelligence or Charisma. Reroll 1s on the damage dice of fire spells, and casting one wreathes you in flames that burn creatures hitting you in melee. Made for a fire sorcerer.
- Infernal Constitution: +1 Constitution, resistance to cold and poison damage, and Advantage on saves against being poisoned. With fire resistance already, a sturdy pick for any tiefling.
From the Player's Handbook, War Caster suits a tiefling warlock or sorcerer who wants to keep concentration.
Tiefling Builds
Beginner friendlyThe Fiend-Pact Warlock
- Race
- Tiefling
- Subclass
- The Fiend
- First spells
Eldritch Blast
Eldritch BlastEvocation cantripCastingActionRange120 feetDurationInstantaneousDamage1d10 ForceA beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.,
Burning Hands
Burning Hands1st-level EvocationCastingActionRangeSelfDurationInstantaneousSaveDexterityDamage3d6 FireAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a dexterity saving throw.,
Command
Command1st-level EnchantmentCastingActionRange60 feetDuration1 roundSaveWisdomYou speak a one-word command to a creature you can see within range. The target must succeed on a wisdom saving throw or follow the command on its next turn.
8STR
13DEX
14CON
11INT
12WIS
17CHA
Eldritch Blast from range, and Dark One's Blessing gives you temporary hit points every time you drop an enemy. A free Hellish Rebuke from level 3 punishes anyone who gets close.
Build this tiefling
Free to start. No card needed.
BlasterThe Hellfire Sorcerer
- Race
- Tiefling
- Subclass
- Draconic Bloodline (red or gold dragon)
- First spells
Fire Bolt
Fire BoltEvocation cantripCastingActionRange120 feetDurationInstantaneousDamage1d10 FireYou hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.,
Burning Hands
Burning Hands1st-level EvocationCastingActionRangeSelfDurationInstantaneousSaveDexterityDamage3d6 FireAs you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a dexterity saving throw.,
Shield
Shield1st-level AbjurationCastingReactionRangeSelfDuration1 roundAn invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
8STR
14DEX
13CON
11INT
12WIS
17CHA
Fire on every turn. Draconic Resilience gives natural armor and extra hit points, and from level 6 Elemental Affinity adds your Charisma to fire spell damage. Your race already covers fire resistance.
Build this tiefling
Free to start. No card needed.
Tiefling FAQ
Is the tiefling good in D&D 5e?
Yes, for Charisma classes. Under the 2014 rules the tiefling gets +2 Charisma, +1 Intelligence, Darkvision, fire resistance and free spells. It is one of the best races for warlocks and sorcerers.
What is the best class for a tiefling?
Warlock or sorcerer. Both cast with Charisma, and the Fiend warlock and fire-focused Draconic sorcerer both fit the tiefling's infernal theme.
What spells do tieflings get in 5e?
Thaumaturgy at level 1, Hellish Rebuke as a 2nd-level spell once per Long Rest from level 3, and Darkness once per Long Rest from level 5. Charisma is the casting ability.
Can tieflings fly in 5e?
Only with the Winged variant from the Sword Coast Adventurer's Guide, which trades Infernal Legacy for a 30-foot flying speed. It is optional, so ask your DM.
Take your tiefling into a campaign
Build a tiefling in a couple of minutes and start an adventure in your browser. Play solo, or send your friends a link and play together.
This guide includes material from the System Reference Document 5.1
by Wizards of the Coast LLC, licensed under the
Creative Commons Attribution 4.0 International License.
TableForge is not affiliated with Wizards of the Coast. Full licenses.