| 1 |
+2 |
Otherworldly PatronOtherworldly PatronLevel 1 featureAt 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Pact Magic Pact MagicLevel 1 featureYour arcane research and the magic bestowed on you by your patron have given you facility with spells. Cantrips You know two cantrips of your choice from the warlock spell list.
Dark One's Blessing Dark One's BlessingLevel 1 featureStarting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Expanded Spell List Expanded Spell ListLevel 1 featureThe Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Fiend Expanded Spells (table)
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2 |
– |
1st |
1 |
2 |
| 2 |
+2 |
Eldritch Invocations Eldritch InvocationsLevel 2 featureIn your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice.
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2 |
2 |
1st |
2 |
3 |
| 3 |
+2 |
Pact BoonPact BoonLevel 3 featureAt 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. Pact of the Chain You learn the find familiar spell and can cast it as a ritual.
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2 |
2 |
2nd |
2 |
4 |
| 4 |
+2 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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3 |
2 |
2nd |
2 |
5 |
| 5 |
+3 |
|
3 |
3 |
3rd |
2 |
6 |
| 6 |
+3 |
Dark One's Own Luck Dark One's Own LuckLevel 6 featureStarting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
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3 |
3 |
3rd |
2 |
7 |
| 7 |
+3 |
|
3 |
4 |
4th |
2 |
8 |
| 8 |
+3 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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3 |
4 |
4th |
2 |
9 |
| 9 |
+4 |
|
3 |
5 |
5th |
2 |
10 |
| 10 |
+4 |
Fiendish Resilience Fiendish ResilienceLevel 10 featureStarting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
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4 |
5 |
5th |
2 |
10 |
| 11 |
+4 |
Mystic Arcanum Mystic ArcanumLevel 11 featureAt 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
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4 |
5 |
5th |
3 |
11 |
| 12 |
+4 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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4 |
6 |
5th |
3 |
11 |
| 13 |
+5 |
Mystic Arcanum Mystic ArcanumLevel 11 featureAt 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
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4 |
6 |
5th |
3 |
12 |
| 14 |
+5 |
Hurl Through Hell Hurl Through HellLevel 14 featureStarting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.
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4 |
6 |
5th |
3 |
12 |
| 15 |
+5 |
Mystic Arcanum Mystic ArcanumLevel 11 featureAt 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
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4 |
7 |
5th |
3 |
13 |
| 16 |
+5 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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4 |
7 |
5th |
3 |
13 |
| 17 |
+6 |
Mystic Arcanum Mystic ArcanumLevel 11 featureAt 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
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4 |
7 |
5th |
4 |
14 |
| 18 |
+6 |
|
4 |
8 |
5th |
4 |
14 |
| 19 |
+6 |
Ability Score ImprovementAbility Score ImprovementLevel 4 featureWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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4 |
8 |
5th |
4 |
15 |
| 20 |
+6 |
Eldritch Master Eldritch MasterLevel 20 featureAt 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.
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4 |
8 |
5th |
4 |
15 |