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Games Like Baldur's Gate 3: 10 Picks Ranked (2026)

The short answer

Divinity: Original Sin 2 is the closest game to Baldur's Gate 3, because Larian built BG3 on its systems. Pathfinder: Wrath of the Righteous and Warhammer 40,000: Rogue Trader are the best picks for a huge, reactive, party-based campaign, and Solasta: Crown of the Magister is the closest to BG3's actual D&D 5e rules. Nothing on this list matches BG3's cinematics or voice acting. If what you miss is making choices the game never anticipated, tabletop D&D with an AI Dungeon Master, including our own TableForge, is the only pick that does not end.

You finished Baldur's Gate 3, or you are close enough to see the end coming, and you want more of that specific feeling. This list ranks ten games by how much of BG3 they actually deliver, not by how good they are in the abstract.

Three things made BG3 what it is: a party you build and argue with, turn-based tactical combat where the environment matters, and choices that change the story instead of the dialogue. Each entry below says which of those it delivers, which it does not, and who should skip it. One entry is our own product, and it is labeled as such.

Nothing here matches BG3's production. Larian spent six years and a very large budget on voice acting, cinematics, and handcrafted encounters, and no game on this list, including ours, comes close on that axis. Rank accordingly.

1. Divinity: Original Sin 2

Divinity: Original Sin 2 is the closest match to Baldur's Gate 3, because BG3 was built on top of it. Same studio, same philosophy of combat as a physics sandbox, same four-player co-op, same habit of letting a weird plan work. Origin characters with their own quests are the direct ancestor of BG3's companions.

What it lacks is D&D. Divinity uses Larian's own armor-and-elements system, so fights are about stacking surfaces and stripping armor rather than saves and spell slots, and there is no cinematic dialogue camera. If you can live without the 5e rules, this is the first game to play.

2. Pathfinder: Wrath of the Righteous

Wrath of the Righteous is the best pick for a campaign bigger and more reactive than BG3's. Owlcat's Mythic Paths let your character become a lich, an angel, a swarm, or a demon, and the whole story bends around that choice. Companions are deeply written and the crusade layer gives you an army to manage between adventures.

It runs on Pathfinder First Edition, which is denser than 5e and far less forgiving. Combat can be real-time with pause or turn-based, and the game is long in a way that BG3 is not. Play it if BG3 felt too easy or too short; skip it if you want to relax.

3. Warhammer 40,000: Rogue Trader

Rogue Trader is the best pick if you want Owlcat's companion writing with turn-based combat only. It drops the real-time option entirely, sets the whole thing on a void ship in the grim dark of the far future, and gives you a crew of heretics, zealots, and aliens who disagree with each other about everything.

It is not fantasy and it is not D&D. The ruleset is Owlcat's adaptation of the tabletop Rogue Trader system, and the setting is bleak by design. If the appeal of BG3 was the party drama, this delivers; if it was the Forgotten Realms, it does not.

4. Solasta: Crown of the Magister

Solasta is the closest game to BG3's actual rules. It is built on the D&D 5e System Reference Document, so spell slots, concentration, saving throws, and reactions work the way they do at the table, and the encounter design uses verticality and light sources in ways BG3 only sometimes bothers with. Up to four players can share a campaign in co-op.

The writing and production are far below BG3. Characters are stiff, the story is serviceable, and the presentation is functional rather than cinematic. Play Solasta for the combat and the rules; nobody plays it for the plot.

5. Pillars of Eternity II: Deadfire

Deadfire is the best pick for companions and writing after BG3. Obsidian's crew are as sharply drawn as any in the genre, the pirate archipelago setting is unlike anything else on this list, and the faction politics reward thinking before you act. A turn-based mode was added after launch, so you are not forced into real-time-with-pause.

It uses Obsidian's own ruleset rather than D&D, and the main story is shorter than its side content suggests. If you loved talking to Astarion more than fighting beside him, start here.

6. Dragon Age: Origins

Dragon Age: Origins is the closest match for BG3's companion drama and origin-driven story. Six origin stories change how the world treats you, the camp conversations are the template BG3 refined, and the moral choices land hard. BioWare built it as a spiritual successor to the original Baldur's Gate games.

It is from 2009 and looks it, and combat is real-time with pause rather than turn-based. Play it for the people, not the tactics.

7. Wasteland 3

Wasteland 3 is the best pick for turn-based squad tactics with real consequences. inXile's post-apocalyptic Colorado is full of decisions with no clean answer, the combat is tight and readable, and two players can share the whole campaign in co-op.

It is a squad game, not a party game: you build a team rather than recruiting characters with their own arcs, so the companion side of BG3 is mostly absent. Choose it if the fights were your favorite part.

8. TableForge

Disclosure: TableForge is our own product, so weigh this entry accordingly.

TableForge is the closest match for players who miss making choices the game did not anticipate, and it is not a match for players who want handcrafted cinematics and voice-acted companions. It is a D&D 5e campaign run by an AI Dungeon Master in your browser: you describe what your character does in plain language, and the story responds. The game engine runs the game, and the AI DM narrates on top of it, so dice, hit points, spell slots, conditions, and combat are resolved by code rather than improvised by a language model.

Because nothing is scripted, the campaign does not end when the content runs out. It ends when the story reaches a conclusion the table agrees on, and your character carries inventory, gold, and levels into the next one. That persistent character is the part no video game on this list offers.

What you give up is everything Larian built by hand. There are no performed companions, no cinematic camera, and no encounters tuned by a design team. Scenes get generated art, music, and tactical battle maps, but the presentation is prose first. Play it solo, with one friend, or with a group of up to six, live or asynchronously; how a campaign runs shows a full turn. We wrote a separate, more detailed comparison of BG3 and TableForge on freedom if you want the long version.

9. Disco Elysium: The Final Cut

Disco Elysium is the best pick if what you loved about BG3 was the dialogue and the skill checks, and the worst pick if you loved the combat. There is no combat at all. Every confrontation is a conversation, and your skills argue with you inside your own head. It is one of the best-written games ever made.

There is also no party and no fantasy setting: you are a detective with a hangover in a city that has seen better decades. Play it for the writing; do not expect anything else from BG3 to be here.

10. Solasta II

Solasta II is the most direct future rival to Baldur's Gate 3, but it is in Early Access and not finished. Tactical Adventures moved to Unreal Engine 5, added voiced cinematic dialogue, and kept the 5e SRD ruleset that made the first game's combat so faithful. Early Access began on March 12, 2026, with a limited campaign, a level cap, and content still being added.

If you want a complete campaign today, wait. If you want to watch the closest thing to a BG3 successor take shape, it is worth following.

The picks at a glance

Game Party Turn-based D&D rules Co-op Ends
Divinity: Original Sin 2 Yes Yes No Up to 4 Yes
Pathfinder: Wrath of the Righteous Yes Optional No (Pathfinder 1e) No Yes
Warhammer 40,000: Rogue Trader Yes Yes No Up to 6 Yes
Solasta: Crown of the Magister Yes Yes Yes (5e SRD) Up to 4 Yes
Pillars of Eternity II: Deadfire Yes Optional No No Yes
Dragon Age: Origins Yes No No No Yes
Wasteland 3 Squad Yes No Up to 2 Yes
TableForge Yes (1 to 6 players) Yes Yes (5e SRD) Up to 6 When you decide
Disco Elysium No No combat No No Yes
Solasta II Yes Yes Yes (5e SRD) Planned Early Access

Which one should you play?

If you are not sure which of those you miss, what to play after Baldur's Gate 3 sorts the options by the specific ache. And if BG3 was your first contact with D&D, the BG3 player's guide to real D&D explains what carries over to the table.

Frequently asked questions

Is there an endless game like Baldur's Gate 3?
No handcrafted CRPG is endless; every one of them ships a finite campaign. The only way to get a D&D campaign that keeps going is a game that generates the story around your choices, which is what tabletop D&D does with a human Dungeon Master and what TableForge does with an AI Dungeon Master and a rules engine. It trades BG3's cinematics for a campaign that continues until you decide it is over.
What game is most like BG3 for solo players?
Divinity: Original Sin 2 is the most similar solo experience, with a full party, turn-based combat, and reactive quests from the same studio. Pathfinder: Wrath of the Righteous is the pick if you want a longer, denser campaign. If you want to play D&D itself alone, an AI Dungeon Master runs a solo 5e campaign in the browser with no group required.
Is Baldur's Gate 3 based on D&D?
Yes. Baldur's Gate 3 is built on the Dungeons & Dragons 5th edition rules and set in the Forgotten Realms, under license from Wizards of the Coast. Larian adjusted some rules for a video game, such as bonus-action jumping and shoving and a level cap of 12, but ability checks, saving throws, spell slots, advantage, and initiative all work the way they do at a D&D table.
Which games like Baldur's Gate 3 use real D&D rules?
Solasta: Crown of the Magister and its Early Access sequel Solasta II use the D&D 5e System Reference Document, so their combat is closest to BG3's rules. TableForge also runs on the 5e SRD, with dice, combat, and character state resolved by a rules engine. Divinity, Pathfinder, and Pillars of Eternity use their own rulesets.

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