The credits roll, the epilogue party ends, and you are left with a very specific problem: you want more of something, and "more Baldur's Gate 3" is not an option. This is not the same as wanting a similar game. Our ranked list of games like Baldur's Gate 3 covers similarity. This page is for the ache.
So instead of ranking games, it asks one question: what exactly do you miss? The answers lead to different places, and one of them is not a video game at all.
If you miss the party and the banter
You miss Karlach cheering you on and Gale being insufferable about magic. You miss the camp at night. What you want is companions with their own arcs who react to you.
- Pillars of Eternity II: Deadfire has the best-written crew in the genre after BG3, and a turn-based mode if you want it.
- Dragon Age: Origins is the older, rougher game that BG3's camp conversations descend from. Play it for the people.
- Warhammer 40,000: Rogue Trader gives you a ship's crew who despise each other on principle, with turn-based combat only.
The tabletop version of this is the obvious one: a party made of actual friends. If you have people but no one willing to run the game, an AI Dungeon Master lets everyone play a character; D&D without a DM explains how that works, and it works for two players as well as six.
If you miss turn-based tactical combat
You miss shoving an enemy off a ledge, setting the grease on fire, and the small silence before a saving throw. You want fights where positioning and resources decide the outcome.
- Divinity: Original Sin 2 is the same combat philosophy from the same studio, with its own elemental system instead of D&D.
- Solasta: Crown of the Magister is the closest thing to BG3's actual rules: 5e SRD combat with real verticality, light, and reactions.
- Wasteland 3 is the pick if you want the tactics without the fantasy.
- Solasta II is in Early Access as of March 2026, keeps the 5e ruleset, and is worth watching rather than buying for a complete campaign.
If you want the 5e combat specifically but do not want to learn a new game every time, tabletop D&D runs the same initiative, actions, and saves BG3 borrowed. TableForge runs them on a tactical map in the browser, with the rules engine resolving every roll; how a campaign turn works shows a fight from start to finish.
If you miss being able to try anything
This is the one most people cannot name. In BG3 you could talk to the dead, throw your ally across a chasm, or persuade the villain to give up. It felt like freedom, and it was, right up to the edge of what Larian implemented. You may have hit that edge: the plan that should have worked, the character who would not respond to the obvious question.
That feeling is the tabletop itch. In Dungeons & Dragons the edge is not there, because a Dungeon Master decides what happens instead of a script. You can start a courier company, seduce the dragon, or spend a session investigating a crime nobody wrote. The world responds, and the dice can still ruin you.
There are two ways to get it. The first is a real group with a human DM, which is still the best version if you can find one. If Baldur's Gate 3 was your first contact with D&D, our BG3 player's guide to real D&D covers what carries over and how to find or start a table.
The second is an AI Dungeon Master, which exists for exactly the gap between wanting that freedom and having a group on a Tuesday. In TableForge you type what your character does and the story responds. The game engine runs the game, and the AI DM narrates on top of it: dice, hit points, spell slots, and combat resolve in code, so the story cannot cheat for you or against you. It plays solo, which is where a BG3 player with no group usually starts; solo D&D covers that setup. What you give up is the production: prose and generated scene art instead of cinematics, and no voice-acted companions. What you get is a campaign that does not end when the content does. We wrote more about that trade in Baldur's Gate 3 versus an AI-run campaign.
If you miss your character specifically
Sometimes it is not the game you miss. It is Tav, or the Dark Urge you redeemed, or the paladin who kept her oath. You built someone over a hundred hours, and now they are finished.
Video games cannot fix this, because the character belongs to the campaign. Tabletop D&D has always worked the other way around: the character is yours, and campaigns are chapters in their life. Players carry the same fighter through three different tables over a decade.
TableForge is built on that model. A character is a record on your account, and every item, coin, and level is earned in play and written to that record rather than to the campaign. When a campaign reaches its ending, the character is released with everything they earned and can walk straight into the next adventure, alone or with the whole party. The details are on our persistent characters page, but the short version is: one character, many worlds.
Or replay it
A second run is a legitimate answer, and it is the only one that gives you more of BG3's actual cinematics and companions. Play the Dark Urge, go evil, try Honour Mode, or pick the origin character you ignored. Do not let a list of alternatives talk you out of a game you have not finished with.
Quick answer
- The party: Pillars of Eternity II, Dragon Age: Origins, or a table of friends.
- The combat: Divinity: Original Sin 2 or Solasta.
- The freedom: D&D itself, with a group or with an AI Dungeon Master.
- The character: a game where the hero outlives the campaign.
- All of it, again: replay BG3.